Move numbering to its own script
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@ -104,7 +104,7 @@ void draw () {
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marks();
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marks();
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//1234
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//1234
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drawNumber(4, frameLeft + ((frameRight - frameLeft) / 2.0), 1.0 * MM);
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//drawNumber(4, frameLeft + ((frameRight - frameLeft) / 2.0), 1.0 * MM);
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//frame();
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//frame();
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//bisect
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//bisect
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