Fix sloppy merge
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parent
ff04b2aa37
commit
6ae5797ebb
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@ -295,9 +295,6 @@ def create_blank (w, h, rgb_color = (255, 255, 255)) :
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blank[:] = color
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blank[:] = color
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return blank
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return blank
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def place (bottom, top, x, y) :
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return bottom.paste(top, (x, y))
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def get_mean_rect (holePunches) :
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def get_mean_rect (holePunches) :
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left = 0
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left = 0
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right = 0
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right = 0
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@ -308,7 +305,7 @@ def get_mean_rect (holePunches) :
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left += float(hp['x'])
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left += float(hp['x'])
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top += float(hp['y'])
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top += float(hp['y'])
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elif hp['order'] == 2 :
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elif hp['order'] == 2 :
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right += float(hp['y'])
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right += float(hp['x'])
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top += float(hp['y'])
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top += float(hp['y'])
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elif hp['order'] == 3 :
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elif hp['order'] == 3 :
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left += float(hp['x'])
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left += float(hp['x'])
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@ -316,9 +313,9 @@ def get_mean_rect (holePunches) :
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elif hp['order'] == 5 :
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elif hp['order'] == 5 :
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right += float(hp['x'])
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right += float(hp['x'])
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bottom += float(hp['y'])
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bottom += float(hp['y'])
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x = round((right / 2.0) - (left / 2.0))
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w = round((right / 2.0) - (left / 2.0))
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y = round((bottom / 2.0) - (top / 2.0))
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h = round((bottom / 2.0) - (top / 2.0))
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return (x, y)
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return (w, h)
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def center_within (larger, smaller) :
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def center_within (larger, smaller) :
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@ -328,7 +325,19 @@ def center_within (larger, smaller) :
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h2 = smaller[1]
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h2 = smaller[1]
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x = ((w1 - w2) / 2)
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x = ((w1 - w2) / 2)
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y = ((h1 - h2) / 2)
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y = ((h1 - h2) / 2)
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return (x, y)
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return (int(x), int(y))
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# If we consider (0,0) as top left corner of image called
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# im with left-to-right as x direction and top-to-bottom
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# as y direction. and we have (x1,y1) as the top-left vertex
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# and (x2,y2) as the bottom-right vertex of a rectangle
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# region within that image, then:
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#
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# roi = im[y1:y2, x1:x2]
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def crop (img, xoffset, yoffset, w, h) :
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#crop_img = img[y:y+h, x:x+w].copy()
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return im[yoffset:yoffset+w, xoffset:xoffset+w].copy()
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if len(sys.argv) < 2:
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if len(sys.argv) < 2:
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print('Please provide path of scan to normalize')
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print('Please provide path of scan to normalize')
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@ -358,6 +367,7 @@ normalHeight = round(float(width) / pageRatio)
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holePunches = find_hole_punches(img)
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holePunches = find_hole_punches(img)
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rotated = correct_rotation(img, original, holePunches)
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rotated = correct_rotation(img, original, holePunches)
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rotatedHeight, rotatedWidth = rotated.shape[:2]
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holePunches = find_hole_punches(rotated)
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holePunches = find_hole_punches(rotated)
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blank = create_blank(width, normalHeight)
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blank = create_blank(width, normalHeight)
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@ -378,11 +388,13 @@ print(f'Mean rectangle: {meanRect[0]},{meanRect[1]}')
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# offset is the position within the new normal image
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# offset is the position within the new normal image
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# the top left hole punch should be centered to
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# the top left hole punch should be centered to
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offset = center_within((width, normalHeight), meanRect)
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offset = center_within((width, normalHeight), meanRect)
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print(f'Offset: {offset[0]},{offset[1]}')
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print(f'Offset : {offset[0]},{offset[1]}')
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print(f'Topleft: {tl["x"]},{tl["y"]}')
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print(f'Rotated: {rotatedWidth},{rotatedHeight}')
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print(f'Blank : {width},{normalHeight}')
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display(img)
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#normal = place(blank, rotated, 0, 0)
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#normal = place(blank, rotated, 0, 0)
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#display(normal)
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display(blank)
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