386 lines
9.7 KiB
Python
386 lines
9.7 KiB
Python
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import sys
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import cv2
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import numpy as np
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import math
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def image_resize(image, width = None, height = None, inter = cv2.INTER_AREA):
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dim = None
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(h, w) = image.shape[:2]
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if width is None and height is None:
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return image
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if width is None:
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r = height / float(h)
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dim = (int(w * r), height)
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else:
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r = width / float(w)
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dim = (width, int(h * r))
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resized = cv2.resize(image, dim, interpolation = inter)
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return resized
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def display (image) :
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resized = image_resize(image, 800, 800)
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cv2.imshow('img', resized)
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while True:
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key = cv2.waitKey(0)
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if key == 27:
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cv2.destroyAllWindows()
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break
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exit(0)
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def get_center (contour) :
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M = cv2.moments(contour)
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cX = int(M["m10"] / M["m00"])
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cY = int(M["m01"] / M["m00"])
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return cX, cY
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def draw_line (image, hps, a, b) :
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print(f'{a} -> {b}')
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lA = (hps[a-1]['x'], hps[a-1]['y'])
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lB = (hps[b-1]['x'], hps[b-1]['y'])
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cv2.line(image, lA, lB, [0, 255, 0], 10)
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return (lA, lB)
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def horiz_angle (line, rotate = 0) :
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deltaY = line[1][1] - line[0][1] #P2_y - P1_y
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deltaX = line[1][0] - line[0][0] #P2_x - P1_x
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angleInDegrees = normalize_angle(math.degrees(math.atan2(deltaY, deltaX) + rotate))
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return angleInDegrees
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def verts_angle (line) :
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angleInDegrees = normalize_angle(horiz_angle(line, math.pi/2))
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return angleInDegrees
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def is_close (point, points) :
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for pt in points :
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if math.dist(point, pt) < 100 :
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return True
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return False
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def normalize_angle (num, lower=0.0, upper=360.0, b=False):
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"""Normalize number to range [lower, upper) or [lower, upper].
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Parameters
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----------
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num : float
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The number to be normalized.
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lower : float
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Lower limit of range. Default is 0.0.
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upper : float
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Upper limit of range. Default is 360.0.
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b : bool
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Type of normalization. See notes.
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Returns
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-------
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n : float
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A number in the range [lower, upper) or [lower, upper].
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Raises
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------
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ValueError
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If lower >= upper.
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Notes
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-----
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If the keyword `b == False`, the default, then the normalization
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is done in the following way. Consider the numbers to be arranged
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in a circle, with the lower and upper marks sitting on top of each
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other. Moving past one limit, takes the number into the beginning
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of the other end. For example, if range is [0 - 360), then 361
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becomes 1. Negative numbers move from higher to lower
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numbers. So, -1 normalized to [0 - 360) becomes 359.
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If the keyword `b == True` then the given number is considered to
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"bounce" between the two limits. So, -91 normalized to [-90, 90],
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becomes -89, instead of 89. In this case the range is [lower,
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upper]. This code is based on the function `fmt_delta` of `TPM`.
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Range must be symmetric about 0 or lower == 0.
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Examples
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--------
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>>> normalize(-270,-180,180)
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90
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>>> import math
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>>> math.degrees(normalize(-2*math.pi,-math.pi,math.pi))
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0.0
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>>> normalize(181,-180,180)
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-179
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>>> normalize(-180,0,360)
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180
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>>> normalize(36,0,24)
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12
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>>> normalize(368.5,-180,180)
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8.5
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>>> normalize(-100, -90, 90, b=True)
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-80.0
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>>> normalize(100, -90, 90, b=True)
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80.0
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>>> normalize(181, -90, 90, b=True)
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-1.0
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>>> normalize(270, -90, 90, b=True)
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-90.0
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"""
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# abs(num + upper) and abs(num - lower) are needed, instead of
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# abs(num), since the lower and upper limits need not be 0. We need
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# to add half size of the range, so that the final result is lower +
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# <value> or upper - <value>, respectively.
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res = num
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if not b:
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if lower >= upper:
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raise ValueError("Invalid lower and upper limits: (%s, %s)" %
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(lower, upper))
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res = num
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if num > upper or num == lower:
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num = lower + abs(num + upper) % (abs(lower) + abs(upper))
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if num < lower or num == upper:
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num = upper - abs(num - lower) % (abs(lower) + abs(upper))
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res = lower if res == upper else num
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else:
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total_length = abs(lower) + abs(upper)
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if num < -total_length:
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num += math.ceil(num / (-2 * total_length)) * 2 * total_length
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if num > total_length:
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num -= math.floor(num / (2 * total_length)) * 2 * total_length
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if num > upper:
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num = total_length - num
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if num < lower:
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num = -total_length - num
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res = num * 1.0 # Make all numbers float, to be consistent
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return res
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def mean (lst):
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return sum(lst) / len(lst)
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def find_hole_punches (img) :
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left=-1
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right=-1
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top=-1
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bottom=-1
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if orientation :
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left = width * 0.2
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right = width * 0.8
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else :
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top = height * 0.2
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bottom = height * 0.8
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gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
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blur = cv2.medianBlur(gray, 31)
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ret, thresh = cv2.threshold(blur, 200, 255, cv2.THRESH_BINARY)
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canny = cv2.Canny(thresh, 75, 200)
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contours, hierarchy = cv2.findContours(canny, cv2.RETR_TREE, cv2.CHAIN_APPROX_NONE)
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contourList = []
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areaList = []
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for contour in contours:
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approx = cv2.approxPolyDP(contour, 0.03 * cv2.arcLength(contour, True), True)
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if cv2.isContourConvex(approx) :
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cX, cY = get_center(contour)
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if (orientation and ( cX < left or cX > right) ) or ( not orientation and ( cY < top or cY > bottom)) :
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area = cv2.contourArea(contour)
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areaList.append(area)
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contourList.append(contour)
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maxArea=0
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maxIndex=0
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#reduce to lambda
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for i in range(len(areaList)) :
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area = areaList[i]
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if area > maxArea:
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maxArea = area
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maxIndex = i
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count = 0
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holePunches = []
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centers = []
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areaRange = 0
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topLeft = None
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minDist = 1000000
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# pretty good
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# add position constraint
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while count < 6 :
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areaRange+=1
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for i in range(len(areaList)) :
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area = areaList[i]
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if area == maxArea or area * ((100 + areaRange) / 100) > maxArea :
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cX, cY = get_center(contourList[i])
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if is_close((cX, cY), centers) :
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continue
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centers.append((cX, cY))
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print(f'{cX},{cY}')
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hp = {
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'x' : cX,
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'y' : cY,
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'contour' : contourList[i],
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'dist' : math.dist((cX, cY), (0, 0)),
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'order': -1
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}
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if hp['dist'] < minDist :
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minDist = hp['dist']
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topLeft = hp
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holePunches.append(hp)
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count+=1
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for hp in holePunches :
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hp['dist'] = math.dist( (topLeft['x'], topLeft['y']), (hp['x'], hp['y']) )
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print(f'Hole punches: {len(holePunches)}')
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print(f'Found hole punches within {areaRange}% of largest')
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if len(holePunches) != 6:
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print(f'Wrong number of hole punches, exiting...')
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exit(4)
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holePunches = sorted(holePunches, key = lambda hp: hp['dist'])
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i = 0
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for hp in holePunches :
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hp['order'] = i
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#cv2.putText(img, str(i + 1), (hp['x'], hp['y']), cv2.FONT_HERSHEY_SIMPLEX, 20, (0, 0, 255), 5, cv2.LINE_AA, False)
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i+=1
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return holePunches
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def correct_rotation (img, original, holePunches) :
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horizLines = [
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(3, 1),
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(6, 4),
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(5, 2)
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]
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vertsLines = [
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(1, 2),
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(1, 4), #double long left
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(1, 4), #
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(3, 5),
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(3, 6), #double long right
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(3, 6), #
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(2, 4),
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(5, 6)
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]
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rotations = []
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for h in horizLines :
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line = draw_line(img, holePunches, h[0], h[1])
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angle = horiz_angle(line)
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print(angle)
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rotations.append(angle)
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for v in vertsLines :
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line = draw_line(img, holePunches, v[0], v[1])
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angle = verts_angle(line)
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print(angle)
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rotations.append(angle)
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correctionRotation = mean(rotations) - 180
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print(f'Mean rotation: {correctionRotation}')
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(cX, cY) = (width // 2, height // 2)
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M = cv2.getRotationMatrix2D((cX, cY), correctionRotation, 1.0)
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#create rotation of original
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return cv2.warpAffine(original, M, (width, height))
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def create_blank (w, h, rgb_color = (255, 255, 255)) :
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blank = np.zeros([h, w, 3], dtype=np.uint8)
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color = tuple(reversed(rgb_color))
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blank[:] = color
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return blank
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def place (bottom, top, x, y) :
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return bottom.paste(top, (x, y))
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def get_mean_rect (holePunches) :
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left = 0
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right = 0
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top = 0
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bottom = 0
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for hp in holePunches :
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if hp['order'] == 0 :
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left += float(hp['x'])
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top += float(hp['y'])
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elif hp['order'] == 2 :
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right += float(hp['y'])
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top += float(hp['y'])
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elif hp['order'] == 3 :
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left += float(hp['x'])
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bottom += float(hp['y'])
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elif hp['order'] == 5 :
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right += float(hp['x'])
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bottom += float(hp['y'])
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x = round((right / 2.0) - (left / 2.0))
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y = round((bottom / 2.0) - (top / 2.0))
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return (x, y)
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def center_within (larger, smaller) :
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w1 = larger[0]
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h1 = larger[1]
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w2 = smaller[0]
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h2 = smaller[1]
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x = ((w1 - w2) / 2)
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y = ((h1 - h2) / 2)
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return (x, y)
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if len(sys.argv) < 2:
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print('Please provide path of scan to normalize')
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exit(1)
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if len(sys.argv) < 3:
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print('Please provide path to output file')
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exit(2)
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scanImage = sys.argv[-2]
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normalImage = sys.argv[-1]
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pageDim = (11, 8.5)
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pageRatio = pageDim[1] / pageDim[0]
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print(f'Normalizing {scanImage} as {normalImage}')
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original = cv2.imread(scanImage)
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img = original.copy()
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height, width = img.shape[:2]
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orientation = height > width
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if not orientation :
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print(f'Scan is not in portrait mode, exiting...')
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exit(3)
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normalHeight = round(float(width) / pageRatio)
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holePunches = find_hole_punches(img)
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rotated = correct_rotation(img, original, holePunches)
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holePunches = find_hole_punches(rotated)
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blank = create_blank(width, normalHeight)
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tl = None
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for hp in holePunches :
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if tl is None :
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tl = hp
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print(f'{hp["order"] + 1} {hp["x"]},{hp["y"]}')
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print(f'Normal dimensions: {width},{normalHeight}')
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# the mean rectangle is the average width and height
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# determined by the four corner hole punches
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meanRect = get_mean_rect(holePunches)
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print(f'Mean rectangle: {meanRect[0]},{meanRect[1]}')
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# offset is the position within the new normal image
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# the top left hole punch should be centered to
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offset = center_within((width, normalHeight), meanRect)
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print(f'Offset: {offset[0]},{offset[1]}')
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#normal = place(blank, rotated, 0, 0)
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#display(normal)
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