opengl_opencv_example/main.cpp

72 lines
2.3 KiB
C++

#include <opencv2/core.hpp>
#include <opencv2/core/opengl.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/highgui.hpp>
#include <iostream>
#include <GL/glew.h>
#include <GL/glut.h>
using namespace cv;
using namespace std;
Mat image;
GLuint imageTexture;
void displayMe(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glTexImage2D( GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGB, // Internal colour format to convert to
image.cols, // Image width i.e. 640 for Kinect in standard mode
image.rows, // Image height i.e. 480 for Kinect in standard mode
0, // Border width in pixels (can either be 1 or 0)
GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.)
GL_UNSIGNED_BYTE, // Image data type
image.ptr()); // The actual image data itself
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
string image_path = samples::findFile("chart.png");
Mat image = imread(image_path, IMREAD_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glGenTextures(1, &imageTexture);
glBindTexture(GL_TEXTURE_2D, imageTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Set texture clamping method
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
#if (CV_VERSION_MAJOR >= 4)
cvtColor(image, image, cv::COLOR_BGR2RGB);
#else
cvtColor(image, image, CV_BGR2RGB);
#endif
//GLint dims[4] = {0};
//glGetIntegerv(GL_VIEWPORT, dims);
//GLint fbWidth = dims[2];
//GLint fbHeight = dims[3];
//cout << fbWidth << "," << fbHeight << endl;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(1920, 1080);
glutInitWindowPosition(0, 0);
glutCreateWindow("Hello world!");
glutFullScreen();
glutDisplayFunc(displayMe);
glutMainLoop();
return 0;
}