#include #include #include #include #include #include #ifdef __APPLE__ #include #include #include #else #include #include #endif using namespace cv; using namespace std; using namespace std::chrono; using time_stamp = time_point; GLuint imageTexture; GLint screenWidth = 0; GLint screenHeight = 0; time_stamp ts; /** * rows = height * cols = width **/ void loadTexture (GLuint& imageTexture1) { string image_path = samples::findFile("chart.png"); Mat loaded = imread(image_path, IMREAD_COLOR); Mat image = Mat::zeros(screenHeight, screenWidth, CV_8UC3); //Mat resized = Mat::zeros(1080, 1280, CV_8UC3) cout << "created image" << endl; if (image.empty()) { cout << "image empty" << endl; } else { cout << "loaded " << image_path << endl; cout << " dim " << loaded.cols << "x" << loaded.rows << endl; //resize(loaded, resized, Size(1280, 1080)); cout << " image " << image.cols << "x" << image.rows << endl; //cout << "resized " << resized.cols << "x" << resized.rows << endl; //resized.copyTo(image(Rect(0, 0, resized.cols, resized.rows))); uint32_t offsetX = (image.cols - loaded.cols) >> 1; uint32_t offsetY = (image.rows - loaded.rows) >> 1; loaded.copyTo(image(Rect(offsetX, offsetY, loaded.cols, loaded.rows))); flip(image, image, 0); #if (CV_VERSION_MAJOR >= 4) cvtColor(image, image, cv::COLOR_BGR2RGB); #else cvtColor(image, image, CV_BGR2RGB); #endif glGenTextures(1, &imageTexture1); glBindTexture(GL_TEXTURE_2D, imageTexture1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D(GL_TEXTURE_2D, // Type of texture 0, // Pyramid level (for mip-mapping) - 0 is the top level GL_RGB, // Internal colour format to convert to image.cols, // Image width i.e. 640 for Kinect in standard mode image.rows, // Image height i.e. 480 for Kinect in standard mode 0, // Border width in pixels (can either be 1 or 0) GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.) GL_UNSIGNED_BYTE, // Image data type image.ptr()); // The actual image data itself cout << "display()" << endl; } } void getScreenDimensions () { if (screenWidth == 0 && screenHeight == 0) { GLint dims[4] = {0}; glGetIntegerv(GL_VIEWPORT, dims); screenWidth = dims[2]; screenHeight = dims[3]; cout << screenWidth << "," << screenHeight << endl; } } void display(void) { getScreenDimensions(); loadTexture(imageTexture); ts = time_point_cast(system_clock::now()); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glViewport(0, 0, screenWidth, screenHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); glBindTexture(GL_TEXTURE_2D, imageTexture); glBegin(GL_QUADS); // front face glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); //top right glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); //top left glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); //bottom left glEnd(); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glutSwapBuffers(); //glFlush(); } int main(int argc, char** argv) { if (argc > 1) { screenWidth = atoi(argv[1]); cout << "Set width: " << screenWidth << endl; } if (argc > 2) { screenHeight = atoi(argv[2]); cout << "Set height: " << screenHeight << endl; } glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE); glutCreateWindow("opengl_opencv_example"); glutFullScreen(); glutDisplayFunc(display); glutMainLoop(); return 0; }