#include #include #include #include #include #include #ifdef __APPLE__ #include #include #include #else #include #include #endif using namespace cv; using namespace std; using namespace std::chrono; using time_stamp = time_point; Mat image; GLuint imageTexture; GLint screenWidth = 0; GLint screenHeight = 0; time_stamp ts; void loadTexture (GLuint& imageTexture1) { string image_path = samples::findFile("chart.png"); Mat image = imread(image_path, IMREAD_COLOR); if (image.empty()) { cout << "image empty" << endl; } else { cout << "loaded " << image_path << endl; //flip(image, image, 1); #if (CV_VERSION_MAJOR >= 4) cvtColor(image, image, cv::COLOR_BGR2RGB); #else cvtColor(image, image, CV_BGR2RGB); #endif //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glGenTextures(1, &imageTexture1); glBindTexture(GL_TEXTURE_2D, imageTexture1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Set texture clamping method glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D(GL_TEXTURE_2D, // Type of texture 0, // Pyramid level (for mip-mapping) - 0 is the top level GL_RGB, // Internal colour format to convert to image.cols, // Image width i.e. 640 for Kinect in standard mode image.rows, // Image height i.e. 480 for Kinect in standard mode 0, // Border width in pixels (can either be 1 or 0) GL_RGB, // Input image format (i.e. GL_RGB, GL_RGBA, GL_BGR etc.) GL_UNSIGNED_BYTE, // Image data type image.ptr()); // The actual image data itself } } void getScreenDimensions () { if (screenWidth == 0 && screenHeight == 0) { GLint dims[4] = {0}; glGetIntegerv(GL_VIEWPORT, dims); screenWidth = dims[2]; screenHeight = dims[3]; cout << screenWidth << "," << screenHeight << endl; loadTexture(imageTexture); } } void display(void) { getScreenDimensions(); ts = time_point_cast(system_clock::now()); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); //glViewport(0, 0, screenWidth, screenHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glBindTexture(GL_TEXTURE_2D, imageTexture); glBegin(GL_QUADS); // front face glTexCoord2f(0.0f, 0.0f); glVertex3f(1.0f, -1.0f, 0.0f); //bottom right glTexCoord2f(1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); //top right glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); //top left glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 0.0f); //bottom left glEnd(); glDisable(GL_TEXTURE_2D); glutSwapBuffers(); //glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE); glutCreateWindow("opengl_opencv_example"); glutFullScreen(); glutDisplayFunc(display); glutMainLoop(); return 0; }