Make project compile on macOS as well as Linux

This commit is contained in:
mmcwilliams 2024-03-30 22:20:33 -04:00
parent 00a21b7c4a
commit 32bf572d00
2 changed files with 18 additions and 3 deletions

View File

@ -6,6 +6,8 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(OpenCV HINTS /usr/local/opt/opencv /usr/local/Cellar/opencv REQUIRED)
set( NAME_SRC
@ -15,4 +17,11 @@ set( NAME_SRC
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
add_executable( opengl_opencv_example ${NAME_SRC} ${NAME_HEADERS} )
if (APPLE)
# Equivalent to pass flags -framework OpenGL
target_link_libraries(opengl_opencv_example OpenGL::GL GLUT::GLUT ${OpenCV_LIBS})
else()
target_link_libraries(opengl_opencv_example GL GLU glut ${OpenCV_LIBS} )
endif()

View File

@ -6,8 +6,14 @@
#include <iostream>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <GLUT/glut.h>
#else
#include <GL/glew.h>
#include <GL/glut.h>
#endif
using namespace cv;
using namespace std;