Get screen width and height after fullscreen started
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801a56a78f
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32
main.cpp
32
main.cpp
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@ -20,9 +20,27 @@ using namespace std;
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Mat image;
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GLuint imageTexture;
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GLint screenWidth = 0;
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GLint screenHeight = 0;
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void displayMe(void)
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{
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if (screenWidth == 0 && screenHeight == 0) {
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GLint dims[4] = {0};
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glGetIntegerv(GL_VIEWPORT, dims);
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screenWidth = dims[2];
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screenHeight = dims[3];
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cout << screenWidth << "," << screenHeight << endl;
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}
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string image_path = samples::findFile("chart.png");
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Mat image = imread(image_path, IMREAD_COLOR);
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#if (CV_VERSION_MAJOR >= 4)
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cvtColor(image, image, cv::COLOR_BGR2RGB);
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#else
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cvtColor(image, image, CV_BGR2RGB);
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#endif
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// Set every pixel in the frame buffer to the current clear color.
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_POLYGON);
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@ -38,23 +56,15 @@ void displayMe(void)
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int main(int argc, char** argv)
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{
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string image_path = samples::findFile("chart.png");
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Mat image = imread(image_path, IMREAD_COLOR);
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#if (CV_VERSION_MAJOR >= 4)
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cvtColor(image, image, cv::COLOR_BGR2RGB);
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#else
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cvtColor(image, image, CV_BGR2RGB);
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#endif
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_SINGLE);
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glutInitWindowSize(1920, 1080);
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glutInitWindowPosition(0, 0);
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glutCreateWindow("opengl_opencv_example");
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glutFullScreen();
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glutDisplayFunc(displayMe);
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glutMainLoop();
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return 0;
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}
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