Got it compiling on macOS

This commit is contained in:
mmcwilliams 2024-03-30 22:01:02 -04:00
parent 0989efa30f
commit 1ee93ff0f0
3 changed files with 71 additions and 6 deletions

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@ -5,6 +5,9 @@ project(OpengGL_Example)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_VERBOSE_MAKEFILE ON)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
set( NAME_SRC
main.cpp
)
@ -12,6 +15,10 @@ set( NAME_SRC
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
add_executable( opengl_example ${NAME_SRC} ${NAME_HEADERS} )
# Set executable dependency libraries
# Equivalent to pass flags -lGL, -lGLU and -lglut
target_link_libraries(opengl_example GL GLU glut)
if (APPLE)
# Equivalent to pass flags -framework OpenGL
target_link_libraries(opengl_example OpenGL::GL GLUT::GLUT)
else()
# Equivalent to pass flags -lGL, -lGLU and -lglut
target_link_libraries(opengl_example GL GLU glut )
endif()

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@ -1,7 +1,13 @@
// http://www.codebind.com/linux-tutorials/install-opengl-ubuntu-linux/
#include <GL/glew.h>
#include <GL/glut.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <GLUT/glut.h>
#else
#include <GL/glew.h>
#include <GL/glut.h>
#endif
void displayMe(void)
{
glClear(GL_COLOR_BUFFER_BIT);

52
triangle.cpp Normal file
View File

@ -0,0 +1,52 @@
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
// Clears the current window and draws a triangle.
void display() {
// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}