'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); const uuid_1 = require("uuid"); const delay_1 = require("delay"); class Commands { /** * @constructor * Assign all connected devices and mock devices as private classes. * * @param {object} cfg Configuration object * @param {object} proj Projector 1 * @param {object} cam Camera 1 * @param {object} light Light source * @param {object} cam2 (optional) Camera 2 * @param {object} proj2 {optional} Projector 2 **/ constructor(cfg, proj, cam, light, cam2 = null, proj2 = null) { this.cfg = cfg; this.proj = proj; this.cam = cam; this.light = light; if (cam2) this.cam2 = cam2; if (proj2) this.proj2 = proj2; this.ipc = require('electron').ipcMain; } /** * Move the projector one frame forward * * @returns {integer} Length of action in ms **/ async projector_forward() { let ms; try { if (!this.proj.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.proj.move(); } catch (err) { throw err; } return ms; } /** * Move the projector one frame backward * * @returns {integer} Length of action in ms **/ async projector_backward() { let ms; try { if (this.proj.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.proj.move(); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async camera_forward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let ms; try { if (!this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward with light off * * @returns {integer} Length of action in ms **/ async black_forward() { const id = uuid_1.v4(); const off = [0, 0, 0]; let ms; try { if (!this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); //make sure set to off await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the camera one frame backward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async camera_backward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let ms; try { if (this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward, light set to black or off * * @returns {integer} Length of action in ms **/ async black_backward() { const id = uuid_1.v4(); const off = [0, 0, 0]; let ms; try { if (this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); //make sure set to off await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the second camera one frame forward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async camera_second_forward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let ms; try { if (!this.cam2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam2.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.cam2.move(); await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the second camera one frame backward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async camera_second_backward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let ms; try { if (this.cam2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam2.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.cam2.move(); await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the both cameras one frame forward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async cameras_forward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let both; let ms; try { if (!this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } if (!this.cam2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam2.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) { ms = await this.cam.both(); } else { this.cam.move(); this.cam2.move(); both = [await this.cam.move, await this.cam2.move]; ms = Math.max(...both); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the both cameras one frame backward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async cameras_backward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let both; let ms; try { if (this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } if (this.cam2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam2.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) { ms = await this.cam.both(); } else { this.cam.move(); this.cam2.move(); both = [await this.cam.move, await this.cam2.move]; ms = Math.max(...both); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move first camera one frame forward and rewind secondary camera one frame backward * * @param {array} rgb Color to set light for frames * * @returns {integer} Length of action in ms **/ async camera_forward_camera_second_backward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let both; let ms; try { if (!this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } if (this.cam2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam2.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) { ms = await this.cam.both(); } else { this.cam.move(); this.cam2.move(); both = [await this.cam.move, await this.cam2.move]; ms = Math.max(...both); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Rewind first camera one frame backward and move secondary camera one frame forward * * @param {array} rgb Color to set light for frame * * @returns {integer} Length of action in ms **/ async camera_backward_camera_second_forward(rgb = [255, 255, 255]) { const id = uuid_1.v4(); const off = [0, 0, 0]; let both; let ms; try { if (this.cam.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } if (!this.cam2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.cam2.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(rgb, id); await delay_1.delay(this.cfg.arduino.serialDelay); if (this.cam && this.cam2 && this.cam.arduino.alias.camera === this.cam.arduino.alias.camera_second) { ms = await this.cam.both(); } else { this.cam.move(); this.cam.move(); both = [await this.cam.move, await this.proj2.move]; ms = Math.max(...both); } await delay_1.delay(this.cfg.arduino.serialDelay); await this.light.set(off, id); } catch (err) { throw err; } return ms; } /** * Move the secondary projector forward one frame * * @returns {integer} Length of action in ms **/ async projector_second_forward() { let ms; try { if (!this.proj2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj2.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.proj2.move(); } catch (err) { throw err; } return ms; } /** * Rewind the secondary projector backward one frame * * @returns {integer} Length of action in ms **/ async projector_second_backward() { let ms; try { if (this.proj2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj2.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); ms = await this.proj2.move(); } catch (err) { throw err; } return ms; } /** * Move the both projectors forward one frame * * @returns {integer} Length of action in ms **/ async projectors_forward() { let both; let ms; try { if (!this.proj.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj.set(true); } if (!this.proj2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj2.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) { ms = await this.proj.both(); } else { this.proj.move(); this.proj2.move(); both = [await this.proj.move, await this.proj2.move]; ms = Math.max(...both); } } catch (err) { throw err; } return ms; } /** * Rewind both projectors backwards one frame * * @returns {integer} Length of action in ms **/ async projectors_backward() { let both; let ms; try { if (this.proj.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj.set(false); } if (this.proj2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj2.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); //run one projector without await? if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) { ms = await this.proj.both(); } else { this.proj.move(); this.proj2.move(); both = [await this.proj.move, await this.proj2.move]; ms = Math.max(...both); } } catch (err) { throw err; } return ms; } /** * Move the primary projector forward one frame and rewind the secondary projector * one frame backwards. * * @returns {integer} Length of action in ms **/ async projector_forward_projector_second_backward() { let both; let ms; try { if (!this.proj.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj.set(true); } if (this.proj2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj2.set(false); } await delay_1.delay(this.cfg.arduino.serialDelay); //run one projector without await? if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) { ms = await this.proj.both(); } else { this.proj.move(); this.proj2.move(); both = [await this.proj.move, await this.proj2.move]; ms = Math.max(...both); } } catch (err) { throw err; } return ms; } /** * Rewind the primary projector backwards one frame and move the secondary * projector forward one frame. * * @returns {integer} Length of action in ms **/ async projector_backward_projector_second_forward() { let both; let ms; try { if (this.proj.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj.set(false); } if (!this.proj2.state.dir) { await delay_1.delay(this.cfg.arduino.serialDelay); await this.proj2.set(true); } await delay_1.delay(this.cfg.arduino.serialDelay); //run one projector without await? if (this.proj && this.proj2 && this.proj.arduino.alias.projector === this.proj.arduino.alias.projector_second) { ms = await this.proj.both(); } else { this.proj.move(); this.proj2.move(); both = [await this.proj.move, await this.proj2.move]; ms = Math.max(...both); } } catch (err) { throw err; } return ms; } } module.exports = function (cfg, proj, cam, light, cam2, proj2) { return new Commands(cfg, proj, cam, light, cam2, proj2); }; //# sourceMappingURL=index.js.map