'use strict' /// declare var gui : any; declare var cfg : any; declare var log : any; declare var w2popup : any; declare var cam : any; declare var proj : any; declare var ipcRenderer : any; declare var humanizeDuration : Function; interface Arg { loop : number; step : number; stop : boolean; start : boolean; ms : number; } interface Step { cmd : string; light: string; x : number; } let seq : any = {}; class Sequence { private id : string = 'sequence'; public grid : any[] = []; public gridLoops : number = 1; public arr : any[] = []; public loops : number = 1; public size : number = 24; private time : number = 0; private running : boolean = false; constructor () { } public init () { this.listen(); } private listen () { ipcRenderer.on(this.id, this.listener.bind(this)) } private listener (event : Event, arg : Arg) { let timeStr; //console.log(JSON.stringify(arg)) if (arg.start) { if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') { this.activeStep(arg.step); log.info(`Step ${arg.step + 1}/${this.arr.length}, Loop ${arg.loop + 1}/${this.loops}`, 'SERIAL', true); } else if (typeof arg.loop !== 'undefined') { $('#loop_current').text(gui.fmtZero(arg.loop + 1, 6)); } else { this.progress(0, 0); } } else if (arg.stop) { if (typeof arg.loop !== 'undefined' && typeof arg.step !== 'undefined') { //console.log(JSON.stringify(arg)) this.progress(arg.step + 1, arg.loop); this.inactiveAll(); } else if (typeof arg.loop !== 'undefined') { $('#loop_current').text(''); } else { gui.overlay(false); gui.spinner(false); log.info('Sequence stopped', 'SERIAL', true); timeStr = ( arg.ms < 2000 ) ? `${arg.ms}ms` : humanizeDuration(arg.ms); gui.notify(`SEQUENCE`, `Sequence finished in ${timeStr}`); if (capper.enabled && this.arr.some(this.hasCapper)) { $('#cmd_capper_off').addClass('active'); $('#cmd_capper_on').removeClass('active'); } } } return event.returnValue = true; } private hasCapper (el : any) { if (['BF', 'BB'].indexOf(el.cmd) !== -1) { return true; } } private progress (step : number, loop : number) { const elem : any = $('.progress-bar'); const len : number = this.arr.length; const total : number = len * this.loops; let pos : number = (loop * len) + step; let progress : number = 0; if (pos > 0 && total > 0) { progress = (pos / total) * 100; } elem.attr('aria-valuenow', progress); elem.css('width', `${progress}%`); } private activeStep (x : number) { const step : string = String(x); this.inactiveAll(); $(`.row input[x=${step}]`).addClass('h'); $(`#numbers div[x=${step}]`).addClass('h'); } private inactiveAll () { $('.row input').removeClass('h'); $('#numbers div').removeClass('h'); } public stop () { ipcRenderer.send(this.id, { stop : true }); $('#loop_current').text(''); } //start the sequencer from the grid public start () { this.time = +new Date(); this.arr = JSON.parse(JSON.stringify(this.grid)); this.loops = this.gridLoops + 0; ipcRenderer.send(this.id, { start : true }); } //start a pre-set sequence, not using the gui public exec (arr : any[], loops : number) { this.time = +new Date(); this.arr = arr; this.loops = loops; ipcRenderer.send(this.id, { start : true, arr, loops }); } public set (x : number, cmd : string) { let increase : number = 0; if (x >= this.grid.length + 1) { increase = x - this.grid.length; for (let i : number = 0; i < increase; i++) { this.grid.push({}); } } if (!this.grid[x]) this.grid[x] = {}; this.grid[x].x = x; this.grid[x].cmd = cmd; if (cmd.indexOf('C') !== -1) { this.grid[x].light = light.color; } else { if (this.grid[x].light) { delete this.grid[x].light; } } //set ipcRenderer.send(this.id, { set : [ this.grid[x] ] }); //update grid? } public unsetAll () { const len : number = this.grid.length; const steps : number[] = []; for (let i : number = 0; i < len; i++) { if (typeof this.grid[i] !== 'undefined') { steps.push(i); } } ipcRenderer.send(this.id, { unset : steps }); this.grid = []; } public unset (x : number) { this.grid[x] = undefined; //revist this ipcRenderer.send(this.id, { unset : [ x ]}); } /** * Set the light value at a specific step and then update * GUI grid via .state() * * @param {integer} x Step in sequence * @param {array} rgb Light value in RGB **/ public setLight (x : number, rgb : number[]) { let color : string = rgb.join(','); this.grid[x].light = color; ipcRenderer.send(this.id, { x, cmd : this.grid[x].cmd, light : color }); } /** * Function bound to the change event on the loop counter * input element * * @param {integer} count Integer to set loops to */ public setLoops (count : number) { this.gridLoops = count; this.stats(); ipcRenderer.send(this.id, { loops : this.gridLoops }) } public stats () { let ms : number = 0; let c : string = ''; let cam_total : number = 0; let proj_total : number = 0; let real_total : Step[] = this.grid.filter((elem : any) => { if (elem == undefined) { return false; } return true; }); //timing for (let step of this.grid) { if (!step) continue c = step.cmd; if (c === cfg.cmd.camera_forward || c === cfg.cmd.camera_backward){ ms += cfg.arduino.cam.time; ms += cfg.arduino.cam.delay; ms += cfg.arduino.serialDelay; } if (c === cfg.cmd.projector_forward || c === cfg.cmd.projector_backward){ ms += cfg.arduino.proj.time; ms += cfg.arduino.proj.delay; ms += cfg.arduino.serialDelay; } if (c === cfg.cmd.black_forward || c === cfg.cmd.black_backward){ ms += cfg.arduino.black.before; ms += cfg.arduino.black.after; ms += cfg.arduino.cam.time; ms += cfg.arduino.cam.delay; ms += cfg.arduino.serialDelay; } ms += cfg.arduino.sequenceDelay; if (c === cfg.cmd.camera_forward || c === cfg.cmd.black_forward) { cam_total++; } if (c === cfg.cmd.camera_backward || c === cfg.cmd.black_backward) { cam_total--; } if (c === cfg.cmd.projector_forward) { proj_total++; } if (c === cfg.cmd.projector_backward) { proj_total--; } } //timing ms = ms * this.gridLoops; if (ms < 2000) { $('#seq_stats .timing span').text(ms + 'ms'); } else { $('#seq_stats .timing span').text(humanizeDuration(ms)); } //ending frames cam_total = cam_total * this.gridLoops; proj_total = proj_total * this.gridLoops; $('#seq_stats .cam_end span').text(gui.fmtZero(cam.pos + cam_total, 6)); $('#seq_stats .proj_end span').text(gui.fmtZero(proj.pos + proj_total, 6)); //count $('#seq_stats .seq_count span').text(real_total.length * this.gridLoops); return ms; } public clear () { this.size = 24; this.unsetAll(); this.progress(0, 0); } public cancel () { gui.spinner(true, `Cancelling sequence...`); this.running = false; this.stop(); } } seq = new Sequence(); module.exports = seq;