'use strict'; import uuid from 'uuid/v4'; import Log = require('log'); /** @module lib/sequencer **/ let seq : Sequencer; class Sequencer { private running : boolean = false; private paused : boolean = false; private grid : any[] = []; private gridLoops : number = 1; private arr : any[] = []; //store sequence from gui private loops : number = 1; private cfg : any; private cmd : any; private CMDS : any = {}; private ipc : any; private ui : any; private log : any; private id : string = 'sequence'; private alerted : boolean = false; /** * @constructor * Create a new sequencer and assign command and UI as private sub-classes * * @param {object} cfg Configuration object * @param {object} cmd Shared command class * @param {object} ui Electron UI, browser window **/ constructor (cfg : any, cmd : any, ui : any) { this.cfg = cfg; this.cmd = cmd; this.ui = ui; this.cmds(cfg.cmd); this.init(); } /** * Take configuration object and assign all commands as keys * in the internal CMDS object. * * @param {object} obj Configuration object **/ private cmds (obj : any) { let keys : string[] = Object.keys(obj); for (let key of keys) { this.CMDS[obj[key]] = key; } // // } /** * Initialize the class by requiring ipcMain from electron * and creating logger. * **/ private async init () { this.log = await Log({ label : this.id }) this.ipc = require('electron').ipcMain; this.listen(); } /** * Bind ipc listener to channel 'sequencer' or current id of * class. **/ private listen () { this.ipc.on(this.id, this.listener.bind(this)); } /** * Listener callback function. Called whenever ipc * message is sent to channel 'sequencer'. * * @param {object} event IPC message event * @param {object} arg Arguments provided in message **/ private async listener (event : any, arg : any) { if (arg && arg.start) { this.start(arg); } else if (arg && arg.stop) { this.stop(); } else if (arg && arg.pause) { this.pause(); } else if (arg && arg.set) { this.setSteps(arg.set); } else if (arg && arg.unset) { this.unsetSteps(arg.unset); } else if (arg && arg.loops) { this.setLoops(arg.loops); } event.returnValue = true; } /** * Sets the value of the loops in the grid sequence * to value sent by UI in ipc message. * * @param {integer} count Number of loops to set grid sequence to **/ public setLoops (count : number) { this.gridLoops = count; this.log.info(`Set loop count to ${count}`); } /** * Sets multiple steps at once * * @param {array} steps Array of steps to set or update **/ public setSteps (steps : any[]) { for (let step of steps) { this.grid[step.x] = step; } } /** * Resets multiple steps to default 'undefined' state * * @param {array} steps Array containing the x location of steps to unset **/ public unsetSteps (steps : number[]) { for (let x of steps) { this.grid[x] = undefined; } } /** * Starts a sequence with the existing grid sequence, * or if one is provided in the arg object, starts * that sequence. * * @param {object} arg Arguments from ipc message **/ public async start (arg : any) { let startTime : number = +new Date(); let ms : number; if (arg && arg.arr) { this.arr = arg.arr; //overwrite sequence } else { this.arr = this.grid; } if (arg && arg.loops) { this.loops = arg.loops; //overwrite loops } else { this.loops = this.gridLoops; } this.running = true; this.paused = false; //start sequence this.log.info(`Starting sequence...`); this.ui.send(this.id, { start : true }); if (this.cmd.proj.filmout.state.enabled === true) { await this.cmd.proj.filmout.display.open(); } for (let x = 0; x < this.loops; x++) { //start loop this.log.info(`Starting loop ${x + 1}`); this.ui.send(this.id, { loop : x, start : true }); for (let y = 0; y < this.arr.length; y++) { //start step if (!this.running) { break; } //UI initiates pause, not planned while (this.paused) { await delay(42); } if (typeof this.arr[y] === 'undefined') { continue; } this.log.info(`Starting step ${y + 1} of loop ${x + 1}`); this.ui.send(this.id, { step : y, loop : x, start : true }); await this.step(y); //end step this.log.info(`Ended step ${y + 1} of loop ${x + 1}`); this.ui.send(this.id, { step : y, loop : x, stop : true }); } if (!this.running) { break; } //end loop this.log.info(`Ended loop ${x + 1}`); this.ui.send(this.id, { loop : x, stop : true }); } if (this.cmd.proj.filmout.state.enabled === true) { await this.cmd.proj.filmout.display.close(); } ms = ( +new Date() ) - startTime; //end sequence this.log.info(`Ended sequence`); this.ui.send(this.id, { stop : true, ms }); } /** * Pauses sequence from UI. **/ public pause () { this.paused = true; } /** * Stops the sequence **/ public stop () { if (this.cmd.proj.filmout.state.enabled === true) { this.cmd.proj.filmout.display.close(); } this.running = false; //clear? } /** * Execute command @ step x. Wrapper with try catch. * * @param {integer} x Step to execute command at **/ private async step ( x: number) { try { await this.cmdExec(x) } catch (err) { throw err; } } /** * Locate step @ position x and execute the command. * * @param {integer} x Step to execute command at **/ private async cmdExec (x : number) { const cmdOriginal : string = this.arr[x].cmd; const cmd : string = this.CMDS[cmdOriginal]; this.log.info(`CMD: '${cmdOriginal}' -> ${cmd}`); //I wrote this when I was very tired and delirious return await this.cmd[cmd](); } } module.exports = function (cfg : any, cmd : any, ui : any) { return new Sequencer(cfg, cmd, ui); }