'use strict'; /** @module lib/mscript */ interface RGB extends Array{ [index : number] : number; } const BLACK = '0,0,0'; const WHITE = '255,255,255'; const CMD = [ 'CF', 'PF', 'BF', 'CB', 'PB', 'BB' ]; const ALTS = { 'CF' : ['CAMERA FORWARD', 'CAM FORWARD'], 'PF' : ['PROJECTOR FORWARD', 'PROJ FORWARD'], 'BF' : ['BLACK FORWARD', 'BLACK', 'BLANK FORWARD', 'BLANK'], 'CB' : ['CAMERA BACKWARD', 'CAM BACKWARD', 'CAMERA BACK', 'CAM BACK'], 'PB' : ['PROJECTOR FORWARD', 'PROJ FORWARD', 'PROJECTOR BACK', 'PROJ BACK'], 'BB' : ['BLACK BACKWARD', 'BLACK BACK', 'BLANK BACK'], 'L ' : ['LIGHT', 'COLOR', 'LAMP'], 'F ' : ['FADE'] }; /** helper functions */ /** startswith function from lodash, do not want the entire lib for this * @param str {string} Text to evaluate * @param target {string} Text to compare string against * @param position {integer} Position in the string to make comparison at * * @returns {boolean} True for match, false for no match **/ function startsWith (str : string, target : string, position? : number) : boolean { const { length } = str; position = position == null ? 0 : position; if (position < 0) { position = 0; } else if (position > length) { position = length; } target = `${target}`; return str.slice(position, position + target.length) == target; } /** class Mscript */ class Mscript { output : any; lines : any[]; cam : number; proj : number; color : string; loops : any[]; rec : number; two : string; arr : any[]; meta : string[]; target : number; dist : number; variables : any; /** * @constructor * Create new Mscript interpreter **/ constructor () { this.output = {}; } /** * Clear the state of the script */ clear () { this.lines = []; this.cam = 0; this.proj = 0; this.color = ''; this.loops = []; this.rec = -1; this.two = ''; this.arr = []; this.meta = []; this.target = 0; //move to target using CAM # or PROJ # this.dist = 0; this.variables = {}; this.output = {}; } /** * Main function, accepts multi-line string, parses into lines * and interprets the instructions from the text. Returns an array * of steps to be fed into the mcopy sequence. * * @param {string} text Mscript text to interpret * @param {function} callback Function to call when string is interpreted * * @returns {object} if callback is not provided */ interpret (text : string, callback : Function) { this.clear() if (typeof text === 'undefined') { return this.fail('No input'); } //split string into lines, each containing a command this.lines = text.split('\n'); this.lines = this.lines.map(line => { line = line.replace(/\t+/g, ''); //strip tabs line = line.trim(); //remove excess whitespace before and after command line = line.toUpperCase(); return line; }) for (let line of this.lines) { this.two = line.substring(0, 2); if (CMD.indexOf(this.two) !== -1) { this.basic_cmd(line); } else if (startsWith(line, '@') || line.indexOf('@') !== -1) { this.variable(line); } else if (startsWith(line, 'LOOP')) { this.new_loop(line); } else if (startsWith(line, 'L ')) { this.light_state(line); } else if (startsWith(line, 'F ')) { this.new_loop(line, true); } else if (startsWith(line, 'END')) { this.end_loop(line); } else if (startsWith(line, 'CAM')) { //directly go to that frame (black?) this.move_cam(line); } else if (startsWith(line, 'PROJ')) { //directly go to that frame this.move_proj(line); } else if (startsWith(line, 'SET')) { //set that state this.set_state(line); } else if (startsWith(line, '#') || startsWith(line, '//')) { //comments //ignore while parsing } else if (startsWith(line, 'ALERT')) { } else if (startsWith(line, 'PAUSE')) { this.pause(line); } } this.output.success = true; this.output.arr = this.arr; //all instructions this.output.meta = this.meta; //all metadata for instructions this.output.cam = this.cam; this.output.proj = this.proj; if (typeof callback !== 'undefined') { //should only be invoked by running mscript.tests() callback(this.output); } else { return this.output; } } /** * Interprets variables for complex sequence behavior. * TODO: Fully implement, add test coverage * * @param {string} line Line containing a variable assignment * **/ variable (line : string) { let parts : string[] = line.split('='); let key : string = parts[0]; let value : any = parts[1]; let update : boolean = false; if (value && value.indexOf('#') !== -1) { value = value.split('#')[0]; } if (value && value.indexOf('//') !== -1) { value = value.split('//')[0]; } if (value && value.indexOf('+') !== -1) { if (value) update = true; } if (line.indexOf('-') !== -1) { update = true; } if (line.indexOf(',') === -1) { //if not color string try { value = parseInt(value); } catch (err) { //supress parsing error } } //console.dir(parts) if (!this.variables[key] || update) { this.variables[key] = value; } //console.dir(this.variables) } /** * Replace variable with value at time of interpretation * TODO: Implement this please * * @param {string} line Line containing variable to be replaced with value * * @returns {string} New string to be interpreted **/ variable_replace(line : string) : string { return line; } /** * Interpret a basic two character command * * @param {string} line Line of script to interpret */ basic_cmd (line : string) { if (this.rec !== -1) { //hold generated arr in state loop array this.loops[this.rec].arr .push.apply(this.loops[this.rec].arr, this.str_to_arr(line, this.two)); this.loops[this.rec].meta .push.apply(this.loops[this.rec].meta, this.light_to_arr(line, this.two)); } else { this.arr.push.apply(this.arr, this.str_to_arr(line, this.two)); this.meta.push.apply(this.meta, this.light_to_arr(line, this.two)); } } /** * Start a new loop * * @param {string} line Line to evaluate as either loop or fade * @param {boolean} fade Flag as boolean if true */ new_loop (line : string, fade? : boolean) { this.rec++; this.loops[this.rec] = { arr : [], meta : [], cam : 0, proj : 0, cmd : line + '' }; if (fade) { this.fade(line); } } /** * Close the most recent loop * * @param {string} line Line to interpret */ end_loop (line : string) { let meta_arr : string[]; let start : RGB; let end : RGB; let len : number; for (let x = 0; x < this.loop_count(this.loops[this.rec].cmd); x++) { meta_arr = this.loops[this.rec].meta; if (this.loops[this.rec].fade) { start = this.loops[this.rec].start; end = this.loops[this.rec].end; len = this.loops[this.rec].fade_len; meta_arr = meta_arr.map(l => { return this.fade_rgb(start, end, len, x); }) } if (this.rec === 0) { this.arr.push.apply(this.arr, this.loops[this.rec].arr); this.meta.push.apply(this.meta, meta_arr); } else if (this.rec >= 1) { this.loops[this.rec - 1].arr .push.apply(this.loops[this.rec - 1].arr, this.loops[this.rec].arr); this.loops[this.rec - 1].meta .push.apply(this.loops[this.rec - 1].meta, meta_arr); } } this.update('END', this.loop_count(this.loops[this.rec].cmd)); delete this.loops[this.rec]; this.rec--; } /** * Move camera to explicitly-defined frame * * @param {string} line Line to interpret with camera move statement */ move_cam (line : string) { this.target = parseInt(line.split('CAM ')[1]); if (this.rec !== -1) { if (this.target > this.cam) { this.dist = this.target - this.cam; for (let x = 0; x < this.dist; x++) { this.loops[this.rec].arr.push('BF'); this.loops[this.rec].meta.push(BLACK); this.update('BF'); } } else { this.dist = this.cam - this.target; for (let x = 0; x < this.dist; x++) { this.loops[this.rec].arr.push('BB'); this.loops[this.rec].meta.push(BLACK); this.update('BB'); } } } else { if (this.target > this.cam) { this.dist = this.target - this.cam; for (let x = 0; x < this.dist; x++) { this.arr.push('BF'); this.meta.push(BLACK); this.update('BF'); } } else { this.dist = this.cam - this.target; for (let x = 0; x < this.dist; x++) { this.arr.push('BB'); this.meta.push(BLACK); this.update('BB'); } } } } /** * Move projector to explicitly-defined frame * * @param {string} line Line containing `move` statement to interpret */ move_proj (line : string) { this.target = parseInt(line.split('PROJ ')[1]); if (this.rec !== -1) { if (this.target > this.proj) { this.dist = this.target - this.proj; for (let x = 0; x < this.dist; x++) { this.loops[this.rec].arr.push('PF'); this.loops[this.rec].meta.push(''); this.update('PF'); } } else { this.dist = this.proj - this.target; for (let x = 0; x < this.dist; x++) { this.loops[this.rec].arr.push('PB'); this.loops[this.rec].meta.push(''); this.update('PB'); } } } else { if (this.target > this.proj) { this.dist = this.target - this.proj; for (let x = 0; x < this.dist; x++) { this.arr.push('PF'); this.meta.push(''); this.update('PF'); } } else { this.dist = this.proj - this.target; for (let x = 0; x < this.dist; x++) { this.arr.push('PB'); this.meta.push(''); this.update('PB'); } } } } /** * Set the state of either the cam or projector * * @param line {string} String containing set statement */ set_state (line : string) { if (startsWith(line, 'SET CAM')) { this.cam = parseInt(line.split('SET CAM')[1]); } else if (startsWith(line, 'SET PROJ')) { this.proj = parseInt(line.split('SET PROJ')[1]); } } /** * Return the last loop * * @returns {object} */ last_loop () : any { return this.loops[this.loops.length - 1]; } /** * Return the second-last loop * * @returns {object} Loop array */ parent_loop () : any { return this.loops[this.loops.length - 2]; } /** * Extract the loop count integer from a LOOP cmd * * @returns {integer} Loop count in string parsed into integer */ loop_count (str : string) : number { return parseInt(str.split(' ')[1]); } /** * Execute a fade of frame length, from color to another color * * @param {string} line Line containing a fade initiator */ fade (line : string) { let len = this.fade_count(line); let start = this.fade_start(line); let end = this.fade_end(line); this.loops[this.rec].start = start; this.loops[this.rec].end = end; this.loops[this.rec].fade = true; this.loops[this.rec].fade_count = 0; this.loops[this.rec].fade_len = len; } /** * Extract the fade length integer from a FADE cmd * * @param {string} str Line containing the length of fade in frames */ fade_count (str : string) { return parseInt(str.split(' ')[1]); } /** * Extract the start color from a string * * @param {string} str Line containing the start color value in a fade initiator * * @returns {array} Array containing RGB color values */ fade_start (str : string) : RGB { let color : string = str.split(' ')[2]; return this.rgb(color.trim()) } /** * Extract the end color from a string * * @param {string} str Line containing the end color value in a fade initiator * * @returns {array} Array containing RGB color values */ fade_end (str : string) : RGB { let color : string = str.split(' ')[3]; return this.rgb(color.trim()) } /** * Determine the state of a fade at a particular frame in the sequence, x * * @param {array} start Color the fade starts at * @param {array} end Color the fade finishes at * @param {integer} len Total length of the fade in frames * @param {integer} x Position of the fade to get color value of * * @returns {array} Array containing RGB color values */ fade_rgb (start : RGB, end : RGB, len : number, x : number) { let cur = []; let diff; for (let i : number = 0; i < 3; i++) { if (x === len - 1) { cur[i] = end[i]; } else if (start[i] >= end[i]) { diff = start[i] - end[i]; cur[i] = start[i] - Math.round((diff / (len - 1)) * x); } else { diff = end[i] - start[i]; cur[i] = start[i] + Math.round((diff / (len - 1)) * x); } } return this.rgb_str(cur); } /** * Parse string into array of RGB color values. 0-255 octet. * * @param {string} str String containing only color values as `#,#,#` **/ rgb (str : string) : RGB { let rgb = str.split(','); return rgb.map( (char : string) => { return parseInt(char); }) } /** * Cast RGB color values as string * * @param {array} arr Array to join into string * * @returns {string} String of RGB values **/ rgb_str (arr : RGB) : string { return arr.join(','); } /** * Increase the state of a specific object, such as the camera/projector, * by the value defined in val. * * @param {string} cmd String representing command to interpret and update state */ update (cmd : string, val : number = 1) { if (cmd === 'END') { //I don't understand this loop for (let i = 0; i < val; i++) { if (this.rec === 0) { this.cam += this.loops[this.rec].cam; this.proj += this.loops[this.rec].proj; } else if (this.rec >= 1) { this.loops[this.rec - 1].cam += this.loops[this.rec].cam; this.loops[this.rec - 1].proj += this.loops[this.rec].proj; } } } else if (cmd === 'CF') { if (this.rec === -1) { this.cam += val; } else { this.loops[this.rec].cam += val; } } else if (cmd === 'CB') { if (this.rec === -1) { this.cam -= val; } else { this.loops[this.rec].cam--; } } else if (cmd === 'PF') { if (this.rec === -1) { this.proj += val; } else { this.loops[this.rec].proj += val; } } else if (cmd === 'PB') { if (this.rec === -1) { this.proj -= val; } else { this.loops[this.rec].proj--; } } else if (cmd === 'BF') { if (this.rec === -1) { this.cam += val; } else { this.loops[this.rec].cam += val; } } else if (cmd === 'BB') { if (this.rec === -1) { this.cam -= val; } else { this.loops[this.rec].cam -= val; } } else if (cmd === 'L ') { } } /** * Split string on command, turn into array of commands * as long as count variable. Default 1. * * @param {string} str String to split * @param {string} cmd String representing command to split at * * @returns {array} Array containing commands */ str_to_arr (str : string, cmd : string) : string[] { const cnt : string[] = str.split(cmd); let c : number = parseInt(cnt[1]); let arr : any[] = []; if (cnt[1] === '') { c = 1; } else { c = parseInt(cnt[1]); } arr = new Array(c).fill(cmd); this.update(cmd, c); return arr; } /** * Split a string on a command to extract data for light array * * @param {string} str String containing light command * @param {string} cmd String representing command * * @returns {array} An RGB array containing the color values */ light_to_arr (str : string, cmd : string) : RGB { const cnt : string[] = str.split(cmd); let c : number = parseInt(cnt[1]); let arr : any[] = []; if (cnt[1] === '') { c = 1; } else { c = parseInt(cnt[1]); } for (let i : number = 0; i < c; i++) { if (cmd === 'CF' || cmd === 'CB') { arr.push(this.color); } else if (cmd === 'BF' || cmd === 'BB') { arr.push(BLACK); } else { arr.push(''); } } return arr; } /** * Split a string to extract an rgb color value * * @param {string} Color string assign to color property */ light_state (str : string) { //add parsers for other color spaces const color : string = str.replace('L ', '').trim(); this.color = color; } /** * Interpret a pause command * * @param {string} line String containing pause command **/ pause (line : string) { } /** * Throw an error with specific message * * @param {string} msg Error message to print */ fail (msg : string) { throw new Error(msg); } } module.exports = Mscript; /* CAM # - go to camera frame # PROJ # - go to projector frame # SET CAM # - sets camera count to # SET PROJ # - sets projector count to # LOOP # - begin loop, can nest recursively, # times END LOOP - (or END) closes loop L #RGB - sets light to rgb value FADE 24 0,0,0 255,255,255 END FADE CF - Camera forwards PF - Projector forwards BF - Black forwards CB - Camera backwards PB - Projector backwards BB - Black backwards ALERT {MESSAGE} - Stop the sequence and requiure user interaction to complete PAUSE # - Pause the sequence for a # of seconds */