'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); const delay = require("delay"); class Commands { constructor(cfg, proj, cam, light) { this.cfg = cfg; this.proj = proj; this.cam = cam; this.light = light; this.ipc = require('electron').ipcMain; } /** * Move the projector one frame forward **/ async projector_forward() { let ms; try { if (!this.proj.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.proj.set(true); } await delay(this.cfg.arduino.serialDelay); ms = await this.proj.move(); } catch (err) { throw err; } return ms; } /** * Move the projector one frame backward **/ async projector_backward() { let ms; try { if (this.proj.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.proj.set(false); } await delay(this.cfg.arduino.serialDelay); ms = await this.proj.move(); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward * * @param {array} rgb Color to set light for frame **/ async camera_forward(rgb = [255, 255, 255]) { const off = [0, 0, 0]; let ms; try { if (!this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } await delay(this.cfg.arduino.serialDelay); await this.light.set(rgb); await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forwardwith light off **/ async black_forward() { const off = [0, 0, 0]; let ms; try { if (!this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } await delay(this.cfg.arduino.serialDelay); await this.light.set(off); //make sure set to off await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /** * Move the camera one frame backward * * @param {array} rgb Color to set light for frame **/ async camera_backward(rgb = [255, 255, 255]) { const off = [0, 0, 0]; let ms; try { if (this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } await delay(this.cfg.arduino.serialDelay); await this.light.set(rgb); await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward, light set to black or off * **/ async black_backward() { const off = [0, 0, 0]; let ms; try { if (this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } await delay(this.cfg.arduino.serialDelay); await this.light.set(off); //make sure set to off await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /* camera_second_forward : 'C2F', camera_second_backward : 'C2B', cameras_forward : 'CCF', cameras_forward : 'CCB', camera_forward_camera_second_backward : 'CFCB', camera_backward_camera_second_forward : 'CBCF', */ /** * Move the secondary projector forward one frame * * @param {function} callback Function to call after action **/ /*cmd.projector_second_forward = function (callback) { 'use strict'; var res = function (ms) { $('#cmd_proj2_forward').removeClass('active'); gui.updateState(); if (callback) { callback(ms); } }; $('#cmd_proj2_forward').addClass('active'); if (!mcopy.state.projector2.direction) { proj.set2(true, function (ms) { setTimeout(function () { proj.move2(res); }, mcopy.cfg.arduino.serialDelay); }); } else { setTimeout(function () { proj.move2(res); }, mcopy.cfg.arduino.serialDelay); } }; cmd.projector_second_backward = function (callback) {}; cmd.projectors_forward = function (callback) {}; cmd.projectors_backward = function (callback) {}; cmd.projector_forward_projector_second_backward = function (callback) {}; cmd.projector_backward_projector_second_forward = function (callback) {}; */ /** * Move the camera to a specific frame. Accepts the input with the "move_cam_to" * value. Moves as black frames to prevent multiple exposure. * **/ async camera_to() { /*const raw = $('#move_cam_to').val(); const val = parseInt(raw); let proceed = false; let total; let steps = []; let c; let cont; if (val !== mcopy.state.camera.pos) { if (val < mcopy.state.camera.pos) { total = -(mcopy.state.camera.pos - val) } else if (val > mcopy.state.camera.pos) { total = val - mcopy.state.camera.pos } if (total > 0) { c = 'BF'; } else if (total < 0) { c = 'BB'; } for (let i = 0; i < Math.abs(total); i++) { steps.push({ cmd : c }) } cont = confirm(`Do you want to ${(total > 0 ? 'advance' : 'rewind')} the camera ${total} frame${(total === 1 ? '' : 's')} to frame ${val}?`) if (cont) { seq.exec(steps); } }*/ } /** * Move the projector to a specific frame. Accepts the input with the "move_proj_to" * value. * **/ async projector_to() { /*const raw = $('#move_proj_to').val(); const val = parseInt(raw); let proceed = false; let total; let steps = []; let c; let cont if (val !== mcopy.state.projector.pos) { if (val < mcopy.state.projector.pos) { total = -(mcopy.state.projector.pos - val) } else if (val > mcopy.state.projector.pos) { total = val - mcopy.state.projector.pos } if (total > 0) { c = 'PF'; } else if (total < 0) { c = 'PB'; } for (let i = 0; i < Math.abs(total); i++) { steps.push({ cmd : c }) } cont = confirm(`Do you want to ${(total > 0 ? 'advance' : 'rewind')} the projector ${total} frame${(total === 1 ? '' : 's')} to frame ${val}?`) if (cont) { seq.exec(steps); } }*/ } } module.exports = function (cfg, proj, cam, light) { return new Commands(cfg, proj, cam, light); }; //# sourceMappingURL=index.js.map