'use strict';
let grid;
/******
Sequencer grid
*******/
class Grid {
constructor() {
this.swatchesElem = {};
}
init() {
this.refresh();
this.events();
seq.stats();
}
/**
* Set a specific grid pad to the state stored in the sequence
* array at that step
*
* @param {integer} x Step in sequence
**/
state(x) {
const elem = $(`input[x=${x}]`);
const lightElem = $(`.L[x=${x}]`);
const step = seq.grid[x];
let className;
let className2;
if (typeof step !== 'undefined') {
elem.prop('checked', false);
if (step.cmd === cfg.cmd.cameras_forward) {
className = cfg.cmd.camera_forward;
className2 = cfg.cmd.camera_second_forward;
}
else if (step.cmd === cfg.cmd.cameras_backward) {
className = cfg.cmd.camera_backward;
className2 = cfg.cmd.camera_second_backward;
}
else if (step.cmd === cfg.cmd.camera_forward_camera_second_backward) {
className = cfg.cmd.camera_forward;
className2 = cfg.cmd.camera_second_backward;
}
else if (step.cmd === cfg.cmd.camera_backward_camera_second_forward) {
className = cfg.cmd.camera_backward;
className2 = cfg.cmd.camera_second_forward;
}
else if (step.cmd === cfg.cmd.projectors_forward) {
className = cfg.cmd.projector_forward;
className2 = cfg.cmd.projector_second_forward;
}
else if (step.cmd === cfg.cmd.projectors_backward) {
className = cfg.cmd.projector_backward;
className2 = cfg.cmd.projector_second_backward;
}
else if (step.cmd === cfg.cmd.camera_forward_camera_second_backward) {
className = cfg.cmd.projector_forward;
className2 = cfg.cmd.projector_second_backward;
}
else if (step.cmd === cfg.cmd.camera_backward_camera_second_forward) {
className = cfg.cmd.projector_backward;
className2 = cfg.cmd.projector_second_forward;
}
else {
className = step.cmd;
}
$(`.${className}[x=${x}]`).prop('checked', true);
if (className2) {
$(`.${className2}[x=${x}]`).prop('checked', true);
}
if (step.cmd === 'CF' || step.cmd === 'CB') {
lightElem.css('background', `rgb(${step.light})`)
.addClass('a')
.prop('title', `rgb(${seq.light})`);
}
else {
lightElem.css('background', 'transparent')
.removeClass('a')
.prop('title', '');
}
}
else {
lightElem.css('background', 'transparent')
.removeClass('a')
.prop('title', '');
}
}
otherCmd(x, c) {
const step = $(`input[x=${x}]`);
let elem;
let selected = '';
let cmdStr;
$.each(step, function (index, value) {
elem = $(this);
cmdStr = elem.attr('class').replace('.', '');
if (elem.prop('checked') && cmdStr !== c) {
selected = cmdStr;
return false;
}
});
return selected;
}
/**
* Clears the UI of the grid and restores it to the
* state of the sequence.
*
**/
refresh() {
const cmds = [
'camera_forward',
'camera_second_forward',
'projector_forward',
'projector_second_forward',
'camera_backward',
'camera_second_backward',
'projector_backward',
'projector_second_backward',
'light_set',
'numbers'
];
const width = 970 - 34 + ((940 / 24) * Math.abs(24 - seq.size));
let elem;
let cmd;
$('#sequence').width(`${width}px`);
for (let i = 0; i < cmds.length; i++) {
cmd = `#${cmds[i]}`;
$(cmd).empty();
for (let x = 0; x < seq.size; x++) {
if (cmds[i] === 'numbers') {
elem = `
${x}
`;
$(cmd).append($(elem));
}
else if (cmds[i] === 'light_set') {
elem = ``;
$(cmd).append($(elem));
}
else {
elem = ``;
$(cmd).append($(elem).addClass(cfg.cmd[cmds[i]]));
}
this.state(x);
}
}
}
/**
* Function bound to click on grid pad elements
*
* @param {object} elem This, passed from clicked element
**/
click(elem) {
const x = parseInt($(elem).attr('x'));
let checked = $(elem).prop('checked');
let c = '';
let other;
// if input was not checked, but now is
// event occurs after user action
if (checked) {
c = $(elem).attr('class').replace('.', '');
if (cam.second.enabled) {
if (c === cfg.cmd.camera_forward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.camera_second_forward) {
c = cfg.cmd.cameras_forward;
}
else if (other === cfg.cmd.camera_second_backward) {
c = cfg.cmd.camera_forward_camera_second_backward;
}
}
else if (c === cfg.cmd.camera_backward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.camera_second_forward) {
c = cfg.cmd.camera_backward_camera_second_forward;
}
else if (other === cfg.cmd.camera_second_backward) {
c = cfg.cmd.cameras_backward;
}
}
else if (c === cfg.cmd.camera_second_forward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.camera_forward) {
c = cfg.cmd.cameras_forward;
}
else if (other === cfg.cmd.camera_second_backward) {
c = cfg.cmd.camera_forward_camera_second_backward;
}
}
else if (c === cfg.cmd.camera_second_backward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.camera_second_forward) {
c = cfg.cmd.camera_backward_camera_second_forward;
}
else if (other === cfg.cmd.camera_second_backward) {
c = cfg.cmd.cameras_backward;
}
}
}
if (proj.second.enabled) {
if (c === cfg.cmd.projector_forward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.projector_second_forward) {
c = cfg.cmd.projectorss_forward;
}
else if (other === cfg.cmd.projector_second_backward) {
c = cfg.cmd.projector_forward_projector_second_backward;
}
}
else if (c === cfg.cmd.projector_backward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.projector_second_forward) {
c = cfg.cmd.projector_backward_projector_second_forward;
}
else if (other === cfg.cmd.projector_second_backward) {
c = cfg.cmd.projectors_backward;
}
}
else if (c === cfg.cmd.projector_second_forward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.projector_forward) {
c = cfg.cmd.projectors_forward;
}
else if (other === cfg.cmd.projector_backward) {
c = cfg.cmd.projector_backward_projector_second_forward;
}
}
else if (c === cfg.cmd.projector_second_backward) {
other = this.otherCmd(x, c);
if (other === '') {
//skip modification
}
else if (other === cfg.cmd.projector_forward) {
c = cfg.cmd.projectors_forward_projector_second_backward;
}
else if (other === cfg.cmd.projector_backward) {
c = cfg.cmd.projectors_backward;
}
}
}
seq.set(x, c);
}
else {
if (seq.grid[x]) {
c = seq.grid[x].cmd + ''; // cast to string, bad hack
}
if (cam.second.enabled) {
}
if (proj.second.enabled) {
}
seq.unset(x);
}
this.state(x);
seq.stats();
}
/**
* Clears the state of the sequence and then refreshes
* the grid and then recalculates the stats on the sequence
**/
clear() {
const doit = confirm('Are you sure you want to clear this sequence?');
if (doit) {
seq.clear();
this.refresh();
seq.stats();
log.info('Sequencer cleared');
}
}
/**
* Add 24 frames to the sequence in the GUI
**/
plus_24() {
seq.size += 24;
this.refresh();
log.info(`Sequencer expanded to ${seq.size} steps`);
}
/**
* Set light value to black (0,0,0) when double clicked
*
* @param {object} t This, passed from clicked element
**/
blackout(t) {
const elem = $(t);
const x = parseInt(elem.attr('x'));
if (typeof seq.grid[x].light === 'undefined') {
return false;
}
//console.log(x)
if (seq.grid[x].light === '0,0,0') {
seq.setLight(x, light.color);
}
else {
seq.setLight(x, [0, 0, 0]);
}
}
/**
* Change all lights at all camera commands to a specific
* RGB value
*
* @param {array} rgb RGB value [255. 255, 255]
*/
changeAll(rgb) {
let c;
for (let step of seq.grid) {
c = step.cmd;
if (c === 'CF' || c === 'CB') {
seq.setLight(step.x, rgb);
}
}
}
/**
* Display color swatch modal for selection of light
* color value at specific step
*
* @param {integer} x Position in sequence to change value
**/
swatches(x) {
const current = seq.grid[x].light;
this.swatchesElem = w2popup.open({
title: 'Select Color',
body: $('#light-swatches').html(),
buttons: ' ',
onClose: () => { }
});
$('.w2ui-msg-body .swatch').removeClass('default set');
$(`.w2ui-msg-body .swatch[color="${current}"`).eq(0).addClass('default set');
$('#sequencer-cancel').on('click', this.swatchesElem.close);
$('#sequencer-changeall').on('click', function () {
const doit = confirm('You sure you want to change all light settings?');
const elem = $('.w2ui-msg-body .default');
let rgb;
if (doit && elem.length > 0) {
rgb = elem.attr('color').split(',');
grid.changeAll(rgb);
grid.swatchesElem.close();
}
else if (doit && elem.length === 0) {
gui.warn('Select Color', 'Please select a color to proceed.');
}
});
$('#sequencer-ok').on('click', function () {
var elem = $('.w2ui-msg-body .default'), rgb;
if (elem.length > 0) {
rgb = elem.attr('color').split(',');
seq.setLight(x, rgb);
light.color = rgb;
grid.swatchesElem.close();
}
else {
gui.warn('Select Color', 'Please select a color to proceed.');
}
});
}
/**
* Scroll the grid to a specific step
*
* @param {integer} x Step to scroll to
**/
scrollTo(x) {
const w = 35 + 3; //width of pad + margin
$('#seq_scroll').scrollLeft(x * w);
}
/**
* Bind all events to sequence. Re-evaluate this in search
* of memory leak issues with long sequences.
**/
events() {
$(document.body).on('click', '#sequencer input[type=checkbox]', function () {
grid.click(this);
});
//$(document.body).on('click', '.L', function () {
//alert('click');
//log.warn('please dont happen');
//});
$(document.body).on('dblclick', '.L', function () {
grid.blackout(this);
});
$(document.body).on('contextmenu', '.L', function (e) {
const x = e.target.attributes.x.value;
setTimeout(function () {
grid.swatches(x);
}, 300);
e.preventDefault();
return false;
});
$('#seq_scroll').on('scroll', function () {
let x = Math.ceil($('#seq_scroll').scrollLeft() / (35 + 3));
$('#seq_scroll_state').val(gui.fmtZero(x, 6));
});
$('#seq_scroll_state').on('change', function () {
let x = parseInt($(this).val() + '');
$(this).val(gui.fmtZero(x, 6));
grid.scrollTo(x);
});
$(document.body).on('click', '.w2ui-msg-body .swatch', function () {
const colorStr = $(this).attr('color');
const title = $(this).attr('title');
let color;
if (typeof color !== 'undefined') {
color = colorStr.split(',');
$('.w2ui-msg-body .swatch').removeClass('default set');
$('#light-swatches .swatch').removeClass('default set');
$(this).addClass('default set');
$(`#light-swatches .swatch[title="${title}"]`).eq(0).addClass('default set');
light.color = color;
}
});
}
;
}
grid = new Grid();
module.exports = grid;