const cmd = {}; /** * Move the projector one frame forward * * @param {function} callback Function to call after projector moves one frame **/ cmd.projector_forward = function (callback) { 'use strict'; var res = function (ms) { $('#cmd_proj_forward').removeClass('active'); gui.updateState(); if (callback) { callback(ms); } }; $('#cmd_proj_forward').addClass('active'); if (!mcopy.state.projector.direction) { proj.set(true, function (ms) { setTimeout(function () { proj.move(res); }, mcopy.cfg.arduino.serialDelay); }); } else { setTimeout(function () { proj.move(res); }, mcopy.cfg.arduino.serialDelay); } }; /** * Move the projector one frame backward * * @param {function} callback Function to call after projector moves one frame **/ cmd.projector_backward = function (callback) { 'use strict'; var res = function (ms) { $('#cmd_proj_backward').removeClass('active'); gui.updateState(); if (callback) { callback(ms); } }; $('#cmd_proj_backward').addClass('active'); if (mcopy.state.projector.direction) { proj.set(false, function (ms) { setTimeout(function () { proj.move(res); }, mcopy.cfg.arduino.serialDelay); }); } else { setTimeout(function () { proj.move(res); }, mcopy.cfg.arduino.serialDelay); } }; /** * Move the camera one frame forward * * @param {array} rgb Color to set light for frame * @param {function} callback Function to call after camera moves one frame **/ cmd.camera_forward = function (rgb, callback) { 'use strict'; var off = [0, 0, 0]; var res = function (ms) { gui.updateState(); setTimeout(function () { light.display(off); light.set(off, function () { $('#cmd_cam_forward').removeClass('active'); if (callback) { callback(ms); } }); }, mcopy.cfg.arduino.serialDelay); }; $('#cmd_cam_forward').addClass('active'); if (!mcopy.state.camera.direction) { cam.set(true, function () { setTimeout( function () { light.display(rgb); light.set(rgb, function () { setTimeout( function () { cam.move(res); }, mcopy.cfg.arduino.serialDelay); }); }, mcopy.cfg.arduino.serialDelay); }); } else { light.display(rgb); light.set(rgb, function () { setTimeout(function () { cam.move(res); }, mcopy.cfg.arduino.serialDelay); }); } }; /** * Move the camera one frame forward, light set to black or off * * @param {function} callback Function to call after camera moves one frame **/ cmd.black_forward = function (callback) { 'use strict'; var off = [0, 0, 0]; var res = function (ms) { $('#cmd_black_forward').removeClass('active'); gui.updateState(); if (callback) { callback(ms); } }; $('#cmd_black_forward').addClass('active'); if (!mcopy.state.camera.direction) { cam.set(true, function () { setTimeout( function () { light.display(off); light.set(off, function () { setTimeout( function () { cam.move(res); }, mcopy.cfg.arduino.serialDelay); }); }, mcopy.cfg.arduino.serialDelay); }); } else { light.display(off); light.set(off, function () { setTimeout(function () { cam.move(res); }, mcopy.cfg.arduino.serialDelay); }); } }; /** * Move the camera one frame backward * * @param {array} rgb Color to set light for frame * @param {function} callback Function to call after camera moves one frame **/ cmd.camera_backward = function (rgb, callback) { 'use strict'; var off = [0, 0, 0]; var res = function (ms) { gui.updateState(); light.display(off); light.set(off, function () { $('#cmd_cam_backward').removeClass('active'); if (callback) { callback(ms); } }); }; $('#cmd_cam_backward').addClass('active'); if (mcopy.state.camera.direction) { cam.set(false, function () { setTimeout(function () { light.display(rgb); light.set(rgb, function () { cam.move(res); }); }, mcopy.cfg.arduino.serialDelay); }); } else { setTimeout(function () { light.display(rgb); light.set(rgb, function () { cam.move(res); }); }, mcopy.cfg.arduino.serialDelay); } }; /** * Move the camera one frame forward, light set to black or off * * @param {function} callback Function to call after camera moves one frame **/ cmd.black_backward = function (callback) { 'use strict'; var off = [0, 0, 0]; var res = function (ms) { $('#cmd_black_backward').removeClass('active'); gui.updateState(); if (callback) { callback(ms); } }; $('#cmd_black_backward').addClass('active'); if (mcopy.state.camera.direction) { cam.set(false, function () { setTimeout(function () { light.display(off); light.set(off, function () { cam.move(res); }); }, mcopy.cfg.arduino.serialDelay); }); } else { setTimeout(function () { light.display(off); light.set(off, function () { cam.move(res); }); }, mcopy.cfg.arduino.serialDelay); } }; /* cam2_forward : 'C2F', cam2_backward : 'C2B', cams_forward : 'CCF', cams_forward : 'CCB', cam_forward_cam2_backward : 'CFCB', cam_backward_cam2_forward : 'CBCF', */ /** * Move the secondary projector forward one frame * * @param {function} callback Function to call after action **/ cmd.projector_second_forward = function (callback) {}; cmd.projector_second_backward = function (callback) {}; cmd.projectors_forward = function (callback) {}; cmd.projectors_backward = function (callback) {}; cmd.projector_forward_projector_second_backward = function (callback) {}; cmd.projector_backward_projector_second_forward = function (callback) {}; /** * Move the camera to a specific frame. Accepts the input with the "move_cam_to" * value. Moves as black frames to prevent multiple exposure. * * @param {object} t HTML input element with the move to val **/ cmd.camera_to = function (t) { const raw = $('#move_cam_to').val(); const val = parseInt(raw); let proceed = false; let total; let steps = []; let c; let cont; if (val !== mcopy.state.camera.pos) { if (val < mcopy.state.camera.pos) { total = -(mcopy.state.camera.pos - val) } else if (val > mcopy.state.camera.pos) { total = val - mcopy.state.camera.pos } if (total > 0) { c = 'BF'; } else if (total < 0) { c = 'BB'; } for (let i = 0; i < Math.abs(total); i++) { steps.push({ cmd : c }) } cont = confirm(`Do you want to ${(total > 0 ? 'advance' : 'rewind')} the camera ${total} frame${(total === 1 ? '' : 's')} to frame ${val}?`) if (cont) { seq.exec(steps); } } }; /** * Move the projector to a specific frame. Accepts the input with the "move_proj_to" * value. * * @param {object} t HTML input element with the move to val **/ cmd.projector_to = function (t) { const raw = $('#move_proj_to').val(); const val = parseInt(raw); let proceed = false; let total; let steps = []; let c; let cont if (val !== mcopy.state.projector.pos) { if (val < mcopy.state.projector.pos) { total = -(mcopy.state.projector.pos - val) } else if (val > mcopy.state.projector.pos) { total = val - mcopy.state.projector.pos } if (total > 0) { c = 'PF'; } else if (total < 0) { c = 'PB'; } for (let i = 0; i < Math.abs(total); i++) { steps.push({ cmd : c }) } cont = confirm(`Do you want to ${(total > 0 ? 'advance' : 'rewind')} the projector ${total} frame${(total === 1 ? '' : 's')} to frame ${val}?`) if (cont) { seq.exec(steps); } } } module.exports = cmd;