let gamecontroller : GameController; class GameController { private seq : Sequence; private cmd : any; private cam : any; private proj : any; private pressed : boolean[]; private cameraMoving : boolean = false; private projectorMoving : boolean = false; constructor () { } public init (seq : Sequence, cmd : any, cam : any, proj : any) { this.seq = seq; this.cmd = cmd; this.cam = cam; this.proj = proj; window.addEventListener('gamepadconnected', (e) => { const gamepads = navigator.getGamepads(); if (gamepads.length > 0) { console.dir(gamepads[0]); this.pressed = gamepads[0].buttons.map((button: GamepadButton) => { return button.pressed; }); if (gamepads[0].id.indexOf("USB Gamepad") !== -1 && gamepads[0].buttons.length === 10) { gui.notify('GAMEPAD CONNECTED', 'NES Controller'); } else { gui.notify('GAMEPAD CONNECTED', 'Unknown'); } } this.handleController(); }); window.addEventListener('gamepaddisconnected', (e) => { gui.notify('GAMEPAD DISCONNECTED', ''); }); } handleController () { const gamepads = navigator.getGamepads(); if (gamepads.length === 0) { return; } const gamepad : Gamepad = gamepads[0]; if (gamepad.id.indexOf("USB Gamepad") !== -1 && gamepad.buttons.length === 10) { this.handleNESController(gamepad); } requestAnimationFrame(this.handleController.bind(this)); } handleNESController (gamepad : Gamepad) { const leftStickX : number = gamepad.axes[0]; const leftStickY : number = gamepad.axes[1]; //log.info(leftStickX + ',' + leftStickY) //select == 8 //start == 9 //A == 2 //B == 1 for (let i = 0; i < gamepad.buttons.length; i++) { if (gamepad.buttons[i].pressed && !this.pressed[i]) { log.info(`Button[${i}] pressed`); if (i === 2) { if (!this.cameraMoving) this.camera(); } else if (i === 1) { if (!this.projectorMoving) this.projector(); } else if (i == 9) { this.sequence(); } } } this.pressed = gamepad.buttons.map((button: GamepadButton) => { return button.pressed; }); this.cameraDirection(leftStickX); this.projectorDirection(leftStickY); } async camera (silent : boolean = false) { const dir : string = this.cam.dir ? 'camera_forward' : 'camera_backward'; if (!silent) log.info(`Gamepad A ${dir}`); this.cameraMoving = true; await this.cam.moveAsync(); this.cameraMoving = false; } async projector (silent : boolean = false) { const dir : string = this.cam.dir ? 'projector_forward' : 'projector_backward'; if (!silent) log.info(`Gamepad B ${dir}`); this.projectorMoving = true; await this.proj.moveAsync(); this.projectorMoving = false; } async cameraDirection (dir: number) { if (dir !== 0 && this.cameraMoving) { log.info('Camera D-PAD blocked') return; } if (dir === 1) { log.info('Gamepad D-pad camera_forward'); if (!this.cam.dir) { this.cameraMoving = true; await this.proj.setAsync(true); } await this.camera(true); } else if (dir === -1) { log.info('Gamepad D-pad camera_backward'); if (this.cam.dir) { this.cameraMoving = true; await this.cam.setAsync(true); } await this.camera(true); } } async projectorDirection (dir : number) { if (dir !== 0 && this.projectorMoving) { log.info('Projector D-PAD blocked') return; } if (dir === -1) { log.info('Gamepad D-pad projector_forward'); if (!this.proj.dir) { this.projectorMoving = true; await this.proj.setAsync(true); } await this.projector(true); } else if (dir === 1) { log.info('Gamepad D-pad projector_backward'); if (this.proj.dir) { this.projectorMoving = true; await this.proj.setAsync(false); } await this.projector(true); } } async sequence () { if (!this.seq.isRunning()) { this.seq.start(); } else { this.seq.cancel(); } } } gamecontroller = new GameController(); module.exports = gamecontroller;