'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); const delay = require("delay"); class Commands { constructor(cfg, proj, cam, light) { this.cfg = cfg; this.proj = proj; this.cam = cam; this.light = light; this.ipc = require('electron').ipcMain; } /** * Move the projector one frame forward **/ async projector_forward() { let ms; try { if (!this.proj.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.proj.set(true); } await delay(this.cfg.arduino.serialDelay); ms = await this.proj.move(); } catch (err) { throw err; } return ms; } /** * Move the projector one frame backward **/ async projector_backward() { let ms; try { if (this.proj.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.proj.set(false); } await delay(this.cfg.arduino.serialDelay); ms = await this.proj.move(); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward * * @param {array} rgb Color to set light for frame **/ async camera_forward(rgb = [255, 255, 255]) { const off = [0, 0, 0]; let ms; try { if (!this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } await delay(this.cfg.arduino.serialDelay); await this.light.set(rgb); await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forwardwith light off **/ async black_forward() { const off = [0, 0, 0]; let ms; try { if (!this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(true); } await delay(this.cfg.arduino.serialDelay); await this.light.set(off); //make sure set to off await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /** * Move the camera one frame backward * * @param {array} rgb Color to set light for frame **/ async camera_backward(rgb = [255, 255, 255]) { const off = [0, 0, 0]; let ms; try { if (this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } await delay(this.cfg.arduino.serialDelay); await this.light.set(rgb); await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } /** * Move the camera one frame forward, light set to black or off * **/ async black_backward() { const off = [0, 0, 0]; let ms; try { if (this.cam.state.dir) { await delay(this.cfg.arduino.serialDelay); await this.cam.set(false); } await delay(this.cfg.arduino.serialDelay); await this.light.set(off); //make sure set to off await delay(this.cfg.arduino.serialDelay); ms = await this.cam.move(); await delay(this.cfg.arduino.serialDelay); await this.light.set(off); } catch (err) { throw err; } return ms; } } module.exports = function (cfg, proj, cam, light) { return new Commands(cfg, proj, cam, light); }; //# sourceMappingURL=index.js.map