Add arduino mount and pins libraries

These will be used in the mcopy hardware designs
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Matt McWilliams 2016-05-04 17:28:53 -04:00
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// Arduino connectors library
//
// Copyright (c) 2013 Kelly Egan
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial
// portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
// NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
include <pins.scad>
//Constructs a roughed out arduino board
//Current only USB, power and headers
module arduino(boardType = UNO) {
//The PCB with holes
difference() {
color("SteelBlue")
boardShape( boardType );
translate([0,0,-pcbHeight * 0.5]) holePlacement(boardType = boardType)
color("SteelBlue") cylinder(r = mountingHoleRadius, h = pcbHeight * 2, $fn=32);
}
//Add all components to board
components( boardType = boardType, component = ALL );
}
//Creates a bumper style enclosure that fits tightly around the edge of the PCB.
module bumper( boardType = UNO, mountingHoles = false ) {
bumperBaseHeight = 2;
bumperHeight = bumperBaseHeight + pcbHeight + 0.5;
dimensions = boardDimensions(boardType);
difference() {
union() {
//Outer rim of bumper
difference() {
boardShape(boardType = boardType, offset=1.4, height = bumperHeight);
translate([0,0,-0.1])
boardShape(boardType = boardType, height = bumperHeight + 0.2);
}
//Base of bumper
difference() {
boardShape(boardType = boardType, offset=1, height = bumperBaseHeight);
translate([0,0, -0.1])
boardShape(boardType = boardType, offset=-2, height = bumperHeight + 0.2);
}
//Board mounting holes
holePlacement(boardType=boardType)
cylinder(r = mountingHoleRadius + 1.5, h = bumperBaseHeight, $fn = 32);
//Bumper mounting holes (exterior)
if( mountingHoles ) {
difference() {
hull() {
translate([-6, (dimensions[1] - 6) / 2, 0])
cylinder( r = 6, h = pcbHeight + 2, $fn = 32 );
translate([ -0.5, dimensions[0] / 2 - 9, 0])
cube([0.5, 12, bumperHeight]);
}
translate([-6, (dimensions[0] - 6) / 2, 0])
mountingHole(holeDepth = bumperHeight);
}
difference() {
hull() {
translate([dimensions[0] + 6, (dimensions[1] - 6) / 2,0])
cylinder( r = 6, h = pcbHeight + 2, $fn = 32 );
translate([ dimensions[0], dimensions[1] / 2 - 9, 0])
cube([0.5, 12, bumperHeight]);
}
translate([dimensions[0] + 6, (dimensions[1] - 6) / 2,0])
mountingHole(holeDepth = bumperHeight);
}
}
}
translate([0,0,-0.5])
holePlacement(boardType=boardType)
cylinder(r = mountingHoleRadius, h = bumperHeight, $fn = 32);
translate([0, 0, bumperBaseHeight]) {
components(boardType = boardType, component = ALL, offset = 1);
}
translate([4,(dimensions[1] - dimensions[1] * 0.4)/2,-1])
cube([dimensions[0] -8,dimensions[1] * 0.4,bumperBaseHeight + 2]);
}
}
//Setting for enclosure mounting holes (Not Arduino mounting)
NOMOUNTINGHOLES = 0;
INTERIORMOUNTINGHOLES = 1;
EXTERIORMOUNTINGHOLES = 2;
//Create a board enclosure
module enclosure(boardType = UNO, wall = 3, offset = 3, heightExtension = 10, cornerRadius = 3, mountType = TAPHOLE) {
standOffHeight = 5;
dimensions = boardDimensions(boardType);
boardDim = boardDimensions(boardType);
pcbDim = pcbDimensions(boardType);
enclosureWidth = pcbDim[0] + (wall + offset) * 2;
enclosureDepth = pcbDim[1] + (wall + offset) * 2;
enclosureHeight = boardDim[2] + wall + standOffHeight + heightExtension;
union() {
difference() {
//Main box shape
boundingBox(boardType = boardType, height = enclosureHeight, offset = wall + offset, include=PCB, cornerRadius = wall);
translate([ 0, 0, wall]) {
//Interior of box
boundingBox(boardType = boardType, height = enclosureHeight, offset = offset, include=PCB, cornerRadius = wall);
//Punch outs for USB and POWER
translate([0, 0, standOffHeight]) {
components(boardType = boardType, offset = 1, extension = wall + offset + 10);
}
}
//Holes for lid clips
translate([0, enclosureDepth * 0.75 - (offset + wall), enclosureHeight]) {
translate([-offset, 0, 0])
rotate([0, 180, 90]) clipHole(clipHeight = 10, holeDepth = wall + 0.2);
translate([offset + boardDim[0], 0, 0])
rotate([0, 180, 270]) clipHole(clipHeight = 10, holeDepth = wall + 0.2);
}
translate([0, enclosureDepth * 0.25 - (offset + wall), enclosureHeight]) {
translate([-offset, 0, 0])
rotate([0, 180, 90]) clipHole(clipHeight = 10, holeDepth = wall + 0.2);
translate([offset + dimensions[0], 0, 0])
rotate([0, 180, 270]) clipHole(clipHeight = 10, holeDepth = wall + 0.2);
}
}
translate([0, 0, wall]) {
standoffs(boardType = boardType, height = standOffHeight, mountType = mountType);
}
}
}
//Create a snap on lid for enclosure
module enclosureLid( boardType = UNO, wall = 3, offset = 3, cornerRadius = 3, ventHoles = false) {
dimensions = boardDimensions(boardType);
boardDim = boardDimensions(boardType);
pcbDim = pcbDimensions(boardType);
enclosureWidth = pcbDim[0] + (wall + offset) * 2;
enclosureDepth = pcbDim[1] + (wall + offset) * 2;
difference() {
union() {
boundingBox(boardType = boardType, height = wall, offset = wall + offset, include=PCB, cornerRadius = wall);
translate([0, 0, -wall * 0.5])
boundingBox(boardType = boardType, height = wall * 0.5, offset = offset - 0.5, include=PCB, cornerRadius = wall);
//Lid clips
translate([0, enclosureDepth * 0.75 - (offset + wall), 0]) {
translate([-offset, 0, 0])
rotate([0, 180, 90]) clip(clipHeight = 10);
translate([offset + boardDim[0], 0, 0])
rotate([0, 180, 270]) clip(clipHeight = 10);
}
translate([0, enclosureDepth * 0.25 - (offset + wall), 0]) {
translate([-offset, 0, 0])
rotate([0, 180, 90]) clip(clipHeight = 10);
translate([offset + dimensions[0], 0, 0])
rotate([0, 180, 270]) clip(clipHeight = 10);
}
}
}
}
//Offset from board. Negative values are insets
module boardShape( boardType = UNO, offset = 0, height = pcbHeight ) {
dimensions = boardDimensions(boardType);
xScale = (dimensions[0] + offset * 2) / dimensions[0];
yScale = (dimensions[1] + offset * 2) / dimensions[1];
translate([-offset, -offset, 0])
scale([xScale, yScale, 1.0])
linear_extrude(height = height)
polygon(points = boardShapes[boardType]);
}
//Create a bounding box around the board
//Offset - will increase the size of the box on each side,
//Height - overides the boardHeight and offset in the z direction
BOARD = 0; //Includes all components and PCB
PCB = 1; //Just the PCB
COMPONENTS = 2; //Just the components
module boundingBox(boardType = UNO, offset = 0, height = 0, cornerRadius = 0, include = BOARD) {
//What parts are included? Entire board, pcb or just components.
pos = ([boardPosition(boardType), pcbPosition(boardType), componentsPosition(boardType)])[include];
dim = ([boardDimensions(boardType), pcbDimensions(boardType), componentsDimensions(boardType)])[include];
//Depending on if height is set position and dimensions will change
position = [
pos[0] - offset,
pos[1] - offset,
(height == 0 ? pos[2] - offset : pos[2] )
];
dimensions = [
dim[0] + offset * 2,
dim[1] + offset * 2,
(height == 0 ? dim[2] + offset * 2 : height)
];
translate( position ) {
if( cornerRadius == 0 ) {
cube( dimensions );
} else {
roundedCube( dimensions, cornerRadius=cornerRadius );
}
}
}
//Creates standoffs for different boards
TAPHOLE = 0;
PIN = 1;
module standoffs(
boardType = UNO,
height = 10,
topRadius = mountingHoleRadius + 1,
bottomRadius = mountingHoleRadius + 2,
holeRadius = mountingHoleRadius,
mountType = TAPHOLE
) {
holePlacement(boardType = boardType)
union() {
difference() {
cylinder(r1 = bottomRadius, r2 = topRadius, h = height, $fn=32);
if( mountType == TAPHOLE ) {
cylinder(r = holeRadius, h = height * 4, center = true, $fn=32);
}
}
if( mountType == PIN ) {
translate([0, 0, height - 1])
pintack( h=pcbHeight + 3, r = holeRadius, lh=3, lt=1, bh=1, br=topRadius );
}
}
}
//This is used for placing the mounting holes and for making standoffs
//child elements will be centered on that chosen boards mounting hole centers
module holePlacement(boardType = UNO ) {
for(i = boardHoles[boardType] ) {
translate(i)
child(0);
}
}
//Places components on board
// compenent - the data set with a particular component (like boardHeaders)
// extend - the amount to extend the component in the direction of its socket
// offset - the amount to increase the components other two boundaries
//Component IDs
ALL = -1;
HEADER_F = 0;
HEADER_M = 1;
USB = 2;
POWER = 3;
RJ45 = 4;
module components( boardType = UNO, component = ALL, extension = 0, offset = 0 ) {
translate([0, 0, pcbHeight]) {
for( i = [0:len(components[boardType]) - 1] ){
if( components[boardType][i][3] == component || component == ALL) {
assign(
//Calculates position + adjustment for offset and extention
position = components[boardType][i][0] - (([1,1,1] - components[boardType][i][2]) * offset)
+ [ min(components[boardType][i][2][0],0),
min(components[boardType][i][2][1],0),
min(components[boardType][i][2][2],0) ] * extension,
//Calculates the full box size including offset and extention
dimensions = components[boardType][i][1]
+ ((components[boardType][i][2] * [1,1,1])
* components[boardType][i][2]) * extension
+ ([1,1,1] - components[boardType][i][2]) * offset * 2
) {
translate( position ) color( components[boardType][i][4] )
cube( dimensions );
}
}
}
}
}
module roundedCube( dimensions = [10,10,10], cornerRadius = 1, faces=32 ) {
hull() cornerCylinders( dimensions = dimensions, cornerRadius = cornerRadius, faces=faces );
}
module cornerCylinders( dimensions = [10,10,10], cornerRadius = 1, faces=32 ) {
translate([ cornerRadius, cornerRadius, 0]) {
cylinder( r = cornerRadius, $fn = faces, h = dimensions[2] );
translate([dimensions[0] - cornerRadius * 2, 0, 0]) cylinder( r = cornerRadius, $fn = faces, h = dimensions[2] );
translate([0, dimensions[1] - cornerRadius * 2, 0]) {
cylinder( r = cornerRadius, $fn = faces, h = dimensions[2] );
translate([dimensions[0] - cornerRadius * 2, 0, 0]) cylinder( r = cornerRadius, $fn = faces, h = dimensions[2] );
}
}
}
//Create a clip that snapps into a clipHole
module clip(clipWidth = 5, clipDepth = 5, clipHeight = 5, lipDepth = 1.5, lipHeight = 3) {
translate([-clipWidth/2,-(clipDepth-lipDepth),0]) rotate([90, 0, 90])
linear_extrude(height = clipWidth, convexity = 10)
polygon( points=[ [0, 0],
[clipDepth - lipDepth, 0],
[clipDepth - lipDepth, clipHeight - lipHeight],
[clipDepth - 0.25, clipHeight - lipHeight],
[clipDepth, clipHeight - lipHeight + 0.25],
[clipDepth - lipDepth * 0.8, clipHeight],
[(clipDepth - lipDepth) * 0.3, clipHeight]
],
paths=[[0,1,2,3,4,5,6,7]]
);
}
//Hole for clip
module clipHole(clipWidth = 5, clipDepth = 5, clipHeight = 5, lipDepth = 1.5, lipHeight = 3, holeDepth = 5) {
offset = 0.1;
translate([-clipWidth/2,-(clipDepth-lipDepth),0])
translate([-offset, clipDepth - lipDepth-offset, clipHeight - lipHeight - offset])
cube( [clipWidth + offset * 2, holeDepth, lipHeight + offset * 2] );
}
module mountingHole(screwHeadRad = woodscrewHeadRad, screwThreadRad = woodscrewThreadRad, screwHeadHeight = woodscrewHeadHeight, holeDepth = 10) {
union() {
translate([0, 0, -0.01])
cylinder( r = screwThreadRad, h = 1.02, $fn = 32 );
translate([0, 0, 1])
cylinder( r1 = screwThreadRad, r2 = screwHeadRad, h = screwHeadHeight, $fn = 32 );
translate([0, 0, screwHeadHeight - 0.01 + 1])
cylinder( r = screwHeadRad, h = holeDepth - screwHeadHeight + 0.02, $fn = 32 );
}
}
/******************************** UTILITY FUNCTIONS *******************************/
//Return the length side of a square given its diagonal
function sides( diagonal ) = sqrt(diagonal * diagonal / 2);
//Return the minimum values between two vectors of either length 2 or 3. 2D Vectors are treated as 3D vectors who final value is 0.
function minVec( vector1, vector2 ) =
[min(vector1[0], vector2[0]), min(vector1[1], vector2[1]), min((vector1[2] == undef ? 0 : vector1[2]), (vector2[2] == undef ? 0 : vector2[2]) )];
//Return the maximum values between two vectors of either length 2 or 3. 2D Vectors are treated as 3D vectors who final value is 0.
function maxVec( vector1, vector2 ) =
[max(vector1[0], vector2[0]), max(vector1[1], vector2[1]), max((vector1[2] == undef ? 0 : vector1[2]), (vector2[2] == undef ? 0 : vector2[2]) )];
//Determine the minimum point on a component in a list of components
function minCompPoint( list, index = 0, minimum = [10000000, 10000000, 10000000] ) =
index >= len(list) ? minimum : minCompPoint( list, index + 1, minVec( minimum, list[index][0] ));
//Determine the maximum point on a component in a list of components
function maxCompPoint( list, index = 0, maximum = [-10000000, -10000000, -10000000] ) =
index >= len(list) ? maximum : maxCompPoint( list, index + 1, maxVec( maximum, list[index][0] + list[index][1]));
//Determine the minimum point in a list of points
function minPoint( list, index = 0, minimum = [10000000, 10000000, 10000000] ) =
index >= len(list) ? minimum : minPoint( list, index + 1, minVec( minimum, list[index] ));
//Determine the maximum point in a list of points
function maxPoint( list, index = 0, maximum = [-10000000, -10000000, -10000000] ) =
index >= len(list) ? maximum : maxPoint( list, index + 1, maxVec( maximum, list[index] ));
//Returns the pcb position and dimensions
function pcbPosition(boardType = UNO) = minPoint(boardShapes[boardType]);
function pcbDimensions(boardType = UNO) = maxPoint(boardShapes[boardType]) - minPoint(boardShapes[boardType]) + [0, 0, pcbHeight];
//Returns the position of the box containing all components and its dimensions
function componentsPosition(boardType = UNO) = minCompPoint(components[boardType]) + [0, 0, pcbHeight];
function componentsDimensions(boardType = UNO) = maxCompPoint(components[boardType]) - minCompPoint(components[boardType]);
//Returns the position and dimensions of the box containing the pcb board
function boardPosition(boardType = UNO) =
minCompPoint([[pcbPosition(boardType), pcbDimensions(boardType)], [componentsPosition(boardType), componentsDimensions(boardType)]]);
function boardDimensions(boardType = UNO) =
maxCompPoint([[pcbPosition(boardType), pcbDimensions(boardType)], [componentsPosition(boardType), componentsDimensions(boardType)]])
- minCompPoint([[pcbPosition(boardType), pcbDimensions(boardType)], [componentsPosition(boardType), componentsDimensions(boardType)]]);
/******************************* BOARD SPECIFIC DATA ******************************/
//Board IDs
NG = 0;
DIECIMILA = 1;
DUEMILANOVE = 2;
UNO = 3;
LEONARDO = 4;
MEGA = 5;
MEGA2560 = 6;
DUE = 7;
YUN = 8;
INTELGALILEO = 9;
TRE = 10;
ETHERNET = 11;
/********************************** MEASUREMENTS **********************************/
pcbHeight = 1.7;
headerWidth = 2.54;
headerHeight = 9;
mountingHoleRadius = 3.2 / 2;
ngWidth = 53.34;
leonardoDepth = 68.58 + 1.1; //PCB depth plus offset of USB jack (1.1)
ngDepth = 68.58 + 6.5;
megaDepth = 101.6 + 6.5; //Coding is my business and business is good!
dueDepth = 101.6 + 1.1;
arduinoHeight = 11 + pcbHeight + 0;
/********************************* MOUNTING HOLES *********************************/
//Duemilanove, Diecimila, NG and earlier
ngHoles = [
[ 2.54, 15.24 ],
[ 17.78, 66.04 ],
[ 45.72, 66.04 ]
];
//Uno, Leonardo holes
unoHoles = [
[ 2.54, 15.24 ],
[ 17.78, 66.04 ],
[ 45.72, 66.04 ],
[ 50.8, 13.97 ]
];
//Due and Mega 2560
dueHoles = [
[ 2.54, 15.24 ],
[ 17.78, 66.04 ],
[ 45.72, 66.04 ],
[ 50.8, 13.97 ],
[ 2.54, 90.17 ],
[ 50.8, 96.52 ]
];
// Original Mega holes
megaHoles = [
[ 2.54, 15.24 ],
[ 50.8, 13.97 ],
[ 2.54, 90.17 ],
[ 50.8, 96.52 ]
];
boardHoles = [
ngHoles, //NG
ngHoles, //Diecimila
ngHoles, //Duemilanove
unoHoles, //Uno
unoHoles, //Leonardo
megaHoles, //Mega
dueHoles, //Mega 2560
dueHoles, //Due
0, //Yun
0, //Intel Galileo
0, //Tre
unoHoles //Ethernet
];
/********************************** BOARD SHAPES **********************************/
ngBoardShape = [
[ 0.0, 0.0 ],
[ 53.34, 0.0 ],
[ 53.34, 66.04 ],
[ 50.8, 66.04 ],
[ 48.26, 68.58 ],
[ 15.24, 68.58 ],
[ 12.7, 66.04 ],
[ 1.27, 66.04 ],
[ 0.0, 64.77 ]
];
megaBoardShape = [
[ 0.0, 0.0 ],
[ 53.34, 0.0 ],
[ 53.34, 99.06 ],
[ 52.07, 99.06 ],
[ 49.53, 101.6 ],
[ 15.24, 101.6 ],
[ 12.7, 99.06 ],
[ 2.54, 99.06 ],
[ 0.0, 96.52 ]
];
boardShapes = [
ngBoardShape, //NG
ngBoardShape, //Diecimila
ngBoardShape, //Duemilanove
ngBoardShape, //Uno
ngBoardShape, //Leonardo
megaBoardShape, //Mega
megaBoardShape, //Mega 2560
megaBoardShape, //Due
0, //Yun
0, //Intel Galileo
0, //Tre
ngBoardShape //Ethernet
];
/*********************************** COMPONENTS ***********************************/
//Component data.
//[position, dimensions, direction(which way would a cable attach), type(header, usb, etc.), color]
ngComponents = [
[[1.27, 17.526, 0], [headerWidth, headerWidth * 10, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[1.27, 44.45, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 26.67, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 49.53, 0], [headerWidth, headerWidth * 6, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[9.34, -6.5, 0],[12, 16, 11],[0, -1, 0], USB, "LightGray" ],
[[40.7, -1.8, 0], [9.0, 13.2, 10.9], [0, -1, 0], POWER, "Black" ]
];
etherComponents = [
[[1.27, 17.526, 0], [headerWidth, headerWidth * 10, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[1.27, 44.45, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 26.67, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 49.53, 0], [headerWidth, headerWidth * 6, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[7.20, -4.4, 0],[16, 22, 13],[0, -1, 0], RJ45, "Green" ],
[[40.7, -1.8, 0], [9.0, 13.2, 10.9], [0, -1, 0], POWER, "Black" ]
];
leonardoComponents = [
[[1.27, 17.526, 0], [headerWidth, headerWidth * 10, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[1.27, 44.45, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 26.67, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 49.53, 0], [headerWidth, headerWidth * 6, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[11.5, -1.1, 0],[7.5, 5.9, 3],[0, -1, 0], USB, "LightGray" ],
[[40.7, -1.8, 0], [9.0, 13.2, 10.9], [0, -1, 0], POWER, "Black" ]
];
megaComponents = [
[[1.27, 22.86, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[1.27, 44.45, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[1.27, 67.31, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[49.53, 31.75, 0], [headerWidth, headerWidth * 6, headerHeight ], [0, 0, 1], HEADER_F, "Black"],
[[49.53, 49.53, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[49.53, 72.39, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[1.27, 92.71, 0], [headerWidth * 18, headerWidth * 2, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[9.34, -6.5, 0],[12, 16, 11],[0, -1, 0], USB, "LightGray"],
[[40.7, -1.8, 0], [9.0, 13.2, 10.9], [0, -1, 0], POWER, "Black" ]
];
mega2560Components = [
[[1.27, 17.526, 0], [headerWidth, headerWidth * 10, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[1.27, 44.45, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[1.27, 67.31, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 26.67, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 49.53, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[49.53, 72.39, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[1.27, 92.71, 0], [headerWidth * 18, headerWidth * 2, headerHeight], [0, 0, 1], HEADER_F, "Black" ],
[[9.34, -6.5, 0],[12, 16, 11],[0, -1, 0], USB, "LightGray" ],
[[40.7, -1.8, 0], [9.0, 13.2, 10.9], [0, -1, 0], POWER, "Black" ]
];
dueComponents = [
[[1.27, 17.526, 0], [headerWidth, headerWidth * 10, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[1.27, 44.45, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[1.27, 67.31, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[49.53, 26.67, 0], [headerWidth, headerWidth * 8, headerHeight ], [0, 0, 1], HEADER_F, "Black"],
[[49.53, 49.53, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[49.53, 72.39, 0], [headerWidth, headerWidth * 8, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[1.27, 92.71, 0], [headerWidth * 18, headerWidth * 2, headerHeight], [0, 0, 1], HEADER_F, "Black"],
[[11.5, -1.1, 0], [7.5, 5.9, 3], [0, -1, 0], USB, "LightGray" ],
[[27.365, -1.1, 0], [7.5, 5.9, 3], [0, -1, 0], USB, "LightGray" ],
[[40.7, -1.8, 0], [9.0, 13.2, 10.9], [0, -1, 0], POWER, "Black" ]
];
components = [
ngComponents, //NG
ngComponents, //Diecimila
ngComponents, //Duemilanove
ngComponents, //Uno
leonardoComponents, //Leonardo
megaComponents, //Mega
mega2560Components, //Mega 2560
dueComponents, //Due
0, //Yun
0, //Intel Galileo
0, //Tre
etherComponents //Ethernet
];
/****************************** NON-BOARD PARAMETERS ******************************/
//Mounting holes
woodscrewHeadRad = 4.6228; //Number 8 wood screw head radius
woodscrewThreadRad = 2.1336; //Number 8 wood screw thread radius
woodscrewHeadHeight = 2.8448; //Number 8 wood screw head height

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// Pin Connectors V2
// Tony Buser <tbuser@gmail.com>
// pinhole(h=5);
// test();
// pintack(h=10);
// pinpeg(h=20);
module test() {
tolerance = 0.3;
translate([-12, 12, 0]) pinpeg(h=20);
translate([12, 12, 0]) pintack(h=10);
difference() {
union() {
translate([0, -12, 2.5]) cube(size = [59, 20, 5], center = true);
translate([24, -12, 7.5]) cube(size = [12, 20, 15], center = true);
}
translate([-24, -12, 0]) pinhole(h=5, t=tolerance);
translate([-12, -12, 0]) pinhole(h=5, t=tolerance, tight=false);
translate([0, -12, 0]) pinhole(h=10, t=tolerance);
translate([12, -12, 0]) pinhole(h=10, t=tolerance, tight=false);
translate([24, -12, 15]) rotate([0, 180, 0]) pinhole(h=10, t=tolerance);
}
}
module pinhole(h=10, r=4, lh=3, lt=1, t=0.3, tight=true) {
// h = shaft height
// r = shaft radius
// lh = lip height
// lt = lip thickness
// t = tolerance
// tight = set to false if you want a joint that spins easily
union() {
pin_solid(h, r+(t/2), lh, lt);
cylinder(h=h+0.2, r=r);
// widen the cylinder slightly
// cylinder(h=h+0.2, r=r+(t-0.2/2));
if (tight == false) {
cylinder(h=h+0.2, r=r+(t/2)+0.25);
}
// widen the entrance hole to make insertion easier
translate([0, 0, -0.1]) cylinder(h=lh/3, r2=r, r1=r+(t/2)+(lt/2));
}
}
module pin(h=10, r=4, lh=3, lt=1, side=false) {
// h = shaft height
// r = shaft radius
// lh = lip height
// lt = lip thickness
// side = set to true if you want it printed horizontally
if (side) {
pin_horizontal(h, r, lh, lt);
} else {
pin_vertical(h, r, lh, lt);
}
}
module pintack(h=10, r=4, lh=3, lt=1, bh=3, br=8.75) {
// bh = base_height
// br = base_radius
union() {
cylinder(h=bh, r=br);
translate([0, 0, bh]) pin(h, r, lh, lt);
}
}
module pinpeg(h=20, r=4, lh=3, lt=1) {
union() {
translate([0, -h/4+0.05, 0]) pin(h/2+0.1, r, lh, lt, side=true);
translate([0, h/4-0.05, 0]) rotate([0, 0, 180]) pin(h/2+0.1, r, lh, lt, side=true);
}
}
// just call pin instead, I made this module because it was easier to do the rotation option this way
// since openscad complains of recursion if I did it all in one module
module pin_vertical(h=10, r=4, lh=3, lt=1) {
// h = shaft height
// r = shaft radius
// lh = lip height
// lt = lip thickness
difference() {
pin_solid(h, r, lh, lt);
// center cut
translate([-r*0.5/2, -(r*2+lt*2)/2, h/4]) cube([r*0.5, r*2+lt*2, h]);
translate([0, 0, h/4]) cylinder(h=h+lh, r=r/2.5, $fn=20);
// center curve
// translate([0, 0, h/4]) rotate([90, 0, 0]) cylinder(h=r*2, r=r*0.5/2, center=true, $fn=20);
// side cuts
translate([-r*2, -lt-r*1.125, -1]) cube([r*4, lt*2, h+2]);
translate([-r*2, -lt+r*1.125, -1]) cube([r*4, lt*2, h+2]);
}
}
// call pin with side=true instead of this
module pin_horizontal(h=10, r=4, lh=3, lt=1) {
// h = shaft height
// r = shaft radius
// lh = lip height
// lt = lip thickness
translate([0, h/2, r*1.125-lt]) rotate([90, 0, 0]) pin_vertical(h, r, lh, lt);
}
// this is mainly to make the pinhole module easier
module pin_solid(h=10, r=4, lh=3, lt=1) {
union() {
// shaft
cylinder(h=h-lh, r=r, $fn=30);
// lip
// translate([0, 0, h-lh]) cylinder(h=lh*0.25, r1=r, r2=r+(lt/2), $fn=30);
// translate([0, 0, h-lh+lh*0.25]) cylinder(h=lh*0.25, r2=r, r1=r+(lt/2), $fn=30);
// translate([0, 0, h-lh+lh*0.50]) cylinder(h=lh*0.50, r1=r, r2=r-(lt/2), $fn=30);
// translate([0, 0, h-lh]) cylinder(h=lh*0.50, r1=r, r2=r+(lt/2), $fn=30);
// translate([0, 0, h-lh+lh*0.50]) cylinder(h=lh*0.50, r1=r+(lt/2), r2=r-(lt/3), $fn=30);
translate([0, 0, h-lh]) cylinder(h=lh*0.25, r1=r, r2=r+(lt/2), $fn=30);
translate([0, 0, h-lh+lh*0.25]) cylinder(h=lh*0.25, r=r+(lt/2), $fn=30);
translate([0, 0, h-lh+lh*0.50]) cylinder(h=lh*0.50, r1=r+(lt/2), r2=r-(lt/2), $fn=30);
// translate([0, 0, h-lh]) cylinder(h=lh, r1=r+(lt/2), r2=1, $fn=30);
// translate([0, 0, h-lh-lt/2]) cylinder(h=lt/2, r1=r, r2=r+(lt/2), $fn=30);
}
}