Updated gui mscript lib to use .meta instead of .light when preparing an mscript sequence.
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@ -77,8 +77,8 @@ mse.mscript.toGUI = function () {
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c = mse.mscript.data.arr[x];
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c = mse.mscript.data.arr[x];
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seq.set(x, c);
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seq.set(x, c);
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if (c === 'CF' || c === 'CB') {
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if (c === 'CF' || c === 'CB') {
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if (typeof mse.mscript.data.light[x] !== 'undefined' && mse.mscript.data.light[x] !== '') {
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if (typeof mse.mscript.data.meta[x] !== 'undefined' && mse.mscript.data.meta[x] !== '') {
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seq.setLight(x, mse.mscript.data.light[x]);
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seq.setLight(x, mse.mscript.data.meta[x]);
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} else {
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} else {
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seq.setLight(x, light.color);
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seq.setLight(x, light.color);
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}
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}
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@ -126,8 +126,8 @@ mse.mscript.prepare = function () {
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obj = {
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obj = {
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cmd : mse.mscript.data.arr[i]
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cmd : mse.mscript.data.arr[i]
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};
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};
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if (typeof mse.mscript.data.light[i] !== 'undefined' && mse.mscript.data.light[i] !== '') {
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if (typeof mse.mscript.data.meta[i] !== 'undefined' && mse.mscript.data.meta[i] !== '') {
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obj.light = mse.mscript.data.light[i];
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obj.light = mse.mscript.data.meta[i];
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} else {
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} else {
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obj.light = light.color.join(',');
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obj.light = light.color.join(',');
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}
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}
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