intval3/lib/sequence/index.js

79 lines
2.5 KiB
JavaScript

'use strict';
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const v4_1 = __importDefault(require("uuid/v4"));
const log = require('../log')('seq');
const delay_1 = require("../delay");
const MAX_INTEGER = 2147483647;
/** Object sequence features */
class Sequence {
/**
* @constructor
*
* Create a sequencer object from class
**/
constructor(intval) {
this.active = false;
this.delay = 0;
this.count = 0;
/**
* Stop a running sequence and reset counter and delay
**/
this.stop = function () {
this.active = false;
this.count = 0;
this.delay = 0;
log.info('start', { id: this.id, stopped: true });
};
this.intval = intval;
this.intval.sequence = function () {
if (this.active) {
this.stop();
return false;
}
else {
this.start();
return true;
}
};
}
/**
* Start running a "sequence" of frames. Shoots a continuous sequence
* of single frames with a delay in between each one.
**/
async start(options) {
let len = typeof options.len !== 'undefined' ? options.len : MAX_INTEGER;
let multiple = typeof options.multiple !== 'undefined' ? options.multiple : 1;
this.id = v4_1.default();
this.delay = typeof options.delay !== 'undefined' ? options.delay : 0;
this.count = 0;
this.active = true;
log.info({ id: this.id, started: true });
for (let i = 0; i < len; i++) {
if (multiple > 1) {
for (let x = 0; x < multiple; x++) {
await this.intval.frame();
log.info('start', { id: this.id, count: this.count });
this.count++;
}
}
else {
await this.intval.frame();
log.info('start', { id: this.id, count: this.count });
this.count++;
}
if (this.delay > 0 && i < len - 1) {
await delay_1.delay(this.delay);
}
if (!this.active) {
break;
}
}
this.stop();
}
}
exports.Sequence = Sequence;
module.exports = Sequence;
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