#include "image.hpp" #include "state.hpp" #include #include #include #include #include #include #include #include #include using namespace std; uint16_t PORT = 8081; int BUFFER_SIZE = 1024; Image img; State state; bool receivedMessage = false; bool sendMessage = false; string incomingMessage; string outgoingMessage; mutex receivedMutex; condition_variable receivedCondVar; mutex sendMutex; condition_variable sendCondVar; void performAction () { if (receivedMessage) { cout << "RECEIVED" << endl; state.receiveMessage(incomingMessage); receivedMessage = false; if (state.isError()) { outgoingMessage = state.createMessage(false); } else { outgoingMessage = state.createMessage(true); } sendMessage = true; } } void handleTCPConnection(int clientSocket) { char buffer[BUFFER_SIZE]; memset(buffer, 0, BUFFER_SIZE); while (true) { int bytesRead = recv(clientSocket, buffer, BUFFER_SIZE - 1, 0); if (bytesRead <= 0) { // Client disconnected or error occurred break; } std::string iMessage(buffer, bytesRead); { lock_guard lock(receivedMutex); receivedMessage = true; incomingMessage = iMessage; receivedCondVar.notify_all(); } performAction(); bool localSendMessage; string localOutgoingMessage; { unique_lock lock(sendMutex); sendCondVar.wait(lock, [&] { return sendMessage; }); localSendMessage = sendMessage; localOutgoingMessage = outgoingMessage; } if (localSendMessage) { const char* msg = localOutgoingMessage.c_str(); int bytesSent = send(clientSocket, msg, strlen(msg), 0); if (bytesSent < 0) { std::cerr << "Error sending ACK to client" << std::endl; break; } } memset(buffer, 0, BUFFER_SIZE); } } void runTCPServer (int serverSocket) { while (true) { struct sockaddr_in clientAddr; socklen_t clientAddrLen = sizeof(clientAddr); int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen); if (clientSocket < 0) { std::cerr << "Error accepting client connection" << std::endl; continue; } cout << "New client connected" << endl; handleTCPConnection(clientSocket); } } int main (int argc, char** argv) { int serverSocket = socket(AF_INET, SOCK_STREAM, 0); if (serverSocket < 0) { cerr << "Error creating socket" << endl; return 1; } struct sockaddr_in serverAddr; serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(PORT); int bindResult = ::bind(serverSocket, reinterpret_cast(&serverAddr), sizeof(serverAddr)); if (bindResult < 0) { std::cerr << "Error binding socket" << std::endl; close(serverSocket); return 1; } if (listen(serverSocket, 5) < 0) { cerr << "Error listening on socket" << endl; return 1; } cout << "TCP server listening on port " << PORT << endl; thread serverThread(runTCPServer, serverSocket); serverThread.join(); close(serverSocket); return 0; }