TCP socket server works and test_message works.
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@ -36,6 +36,7 @@ class State {
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uint64_t y;
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uint64_t y;
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uint64_t width;
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uint64_t width;
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uint64_t height;
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uint64_t height;
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bool active = false;
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bool ERROR = false;
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bool ERROR = false;
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void error();
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void error();
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@ -56,6 +57,8 @@ class State {
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vector<uint64_t> getExposure() { return exposure; }
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vector<uint64_t> getExposure() { return exposure; }
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vector<uint64_t> getPosition() { return { x, y, width, height }; }
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vector<uint64_t> getPosition() { return { x, y, width, height }; }
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bool isError () { return ERROR; }
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bool isError () { return ERROR; }
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void setActive () { active = true; }
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bool isActive () { return active; }
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};
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};
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#endif
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#endif
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28
src/main.cpp
28
src/main.cpp
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@ -14,7 +14,7 @@
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using namespace std;
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using namespace std;
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uint16_t PORT = 8081;
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uint16_t PORT = 8081;
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int BUFFER_SIZE = 1024;
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uint16_t BUFFER_SIZE = 2048;
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Image img;
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Image img;
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State state;
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State state;
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@ -30,11 +30,16 @@ condition_variable receivedCondVar;
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mutex sendMutex;
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mutex sendMutex;
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condition_variable sendCondVar;
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condition_variable sendCondVar;
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void performAction () {
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void processMessage () {
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if (receivedMessage) {
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if (receivedMessage) {
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cout << "RECEIVED" << endl;
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cout << "RECEIVED" << endl;
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state.receiveMessage(incomingMessage);
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state.receiveMessage(incomingMessage);
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receivedMessage = false;
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receivedMessage = false;
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while (state.isActive()) {
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//
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}
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if (state.isError()) {
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if (state.isError()) {
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outgoingMessage = state.createMessage(false);
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outgoingMessage = state.createMessage(false);
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} else {
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} else {
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@ -51,20 +56,21 @@ void handleTCPConnection(int clientSocket) {
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while (true) {
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while (true) {
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int bytesRead = recv(clientSocket, buffer, BUFFER_SIZE - 1, 0);
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int bytesRead = recv(clientSocket, buffer, BUFFER_SIZE - 1, 0);
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if (bytesRead <= 0) {
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if (bytesRead <= 0) {
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// Client disconnected or error occurred
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cerr << "Client disconnected or errored out" << endl;
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break;
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break;
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}
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}
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std::string iMessage(buffer, bytesRead);
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string localIncomingMessage(buffer, bytesRead);
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{
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{
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lock_guard<mutex> lock(receivedMutex);
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lock_guard<mutex> lock(receivedMutex);
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receivedMessage = true;
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receivedMessage = true;
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incomingMessage = iMessage;
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sendMessage = false;
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incomingMessage = localIncomingMessage;
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receivedCondVar.notify_all();
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receivedCondVar.notify_all();
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}
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}
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performAction();
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processMessage();
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bool localSendMessage;
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bool localSendMessage;
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string localOutgoingMessage;
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string localOutgoingMessage;
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@ -80,7 +86,7 @@ void handleTCPConnection(int clientSocket) {
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const char* msg = localOutgoingMessage.c_str();
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const char* msg = localOutgoingMessage.c_str();
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int bytesSent = send(clientSocket, msg, strlen(msg), 0);
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int bytesSent = send(clientSocket, msg, strlen(msg), 0);
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if (bytesSent < 0) {
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if (bytesSent < 0) {
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std::cerr << "Error sending ACK to client" << std::endl;
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cerr << "Error sending ACK to client" << endl;
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break;
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break;
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}
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}
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}
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}
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@ -96,7 +102,7 @@ void runTCPServer (int serverSocket) {
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int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
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int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen);
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if (clientSocket < 0) {
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if (clientSocket < 0) {
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std::cerr << "Error accepting client connection" << std::endl;
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cerr << "Error accepting client connection" << endl;
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continue;
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continue;
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}
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}
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@ -120,7 +126,7 @@ int main (int argc, char** argv) {
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int bindResult = ::bind(serverSocket, reinterpret_cast<struct sockaddr*>(&serverAddr), sizeof(serverAddr));
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int bindResult = ::bind(serverSocket, reinterpret_cast<struct sockaddr*>(&serverAddr), sizeof(serverAddr));
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if (bindResult < 0) {
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if (bindResult < 0) {
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std::cerr << "Error binding socket" << std::endl;
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cerr << "Error binding socket" << endl;
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close(serverSocket);
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close(serverSocket);
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return 1;
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return 1;
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}
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}
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@ -133,8 +139,10 @@ int main (int argc, char** argv) {
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cout << "TCP server listening on port " << PORT << endl;
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cout << "TCP server listening on port " << PORT << endl;
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thread serverThread(runTCPServer, serverSocket);
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thread serverThread(runTCPServer, serverSocket);
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serverThread.join();
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serverThread.join();
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close(serverSocket);
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close(serverSocket);
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return 0;
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return 0;
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@ -66,7 +66,7 @@ void State::receiveMessage (string msgString) {
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return;
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return;
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}
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}
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if (msgData.contains("image")) {
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if (action == LOAD && msgData.contains("image")) {
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setImage(msgData);
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setImage(msgData);
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}
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}
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@ -18,15 +18,14 @@ client.connect(serverPort, serverAddress, async () => {
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action : 1,
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action : 1,
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image: 'filename.tif',
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image: 'filename.tif',
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};
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};
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const jsonData = JSON.stringify(data);
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console.log('SENDING');
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console.log('SENDING');
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console.log(jsonData);
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console.log(data);
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client.write(jsonData);
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client.write(JSON.stringify(data));
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await delay(2000);
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await delay(2000);
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jsonData.action = 2;
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data.action = 2;
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console.log('SENDING');
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console.log('SENDING');
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console.log(jsonData);
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console.log(data);
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client.write(jsonData);
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client.write(JSON.stringify(data));
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});
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});
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client.on('data', (data) => {
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client.on('data', (data) => {
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