filmout_display now loads a blank image on startup and displays it. Logic for loading and displaying arbitrary images still needed.

This commit is contained in:
mmcwilliams 2024-04-26 11:04:37 -06:00
parent 4a68abd38e
commit 78cca62c12
3 changed files with 92 additions and 88 deletions

View File

@ -34,8 +34,8 @@ class State {
vector<uint64_t> exposure = {}; vector<uint64_t> exposure = {};
uint64_t x; uint64_t x;
uint64_t y; uint64_t y;
uint64_t width; uint64_t w;
uint64_t height; uint64_t h;
bool active = false; bool active = false;
bool ERROR = false; bool ERROR = false;
@ -55,7 +55,7 @@ class State {
Mode getMode() { return mode; } Mode getMode() { return mode; }
string getImage () { return image; } string getImage () { return image; }
vector<uint64_t> getExposure() { return exposure; } vector<uint64_t> getExposure() { return exposure; }
vector<uint64_t> getPosition() { return { x, y, width, height }; } vector<uint64_t> getPosition() { return { x, y, w, h }; }
bool isError () { return ERROR; } bool isError () { return ERROR; }
void setActive () { active = true; } void setActive () { active = true; }
bool isActive () { return active; } bool isActive () { return active; }

View File

@ -25,8 +25,8 @@ using namespace std;
const uint16_t PORT = 8081; const uint16_t PORT = 8081;
const uint16_t BUFFER_SIZE = 2048; const uint16_t BUFFER_SIZE = 2048;
GLuint imageTexture; GLuint imageTexture = 0;
GLuint blankTexture; GLuint blankTexture = 0;
GLint screenWidth = 0; GLint screenWidth = 0;
GLint screenHeight = 0; GLint screenHeight = 0;
@ -34,8 +34,6 @@ GLint screenHeight = 0;
Image img; Image img;
State state; State state;
void actionDisplay () { void actionDisplay () {
} }
@ -70,9 +68,9 @@ void actionStop () {
void loadBlank () { void loadBlank () {
Mat blank = img.getBlank(); Mat blank = img.getBlank();
glGenTextures(1, &blankTexture); glGenTextures(1, &blankTexture);
glBindTexture(GL_TEXTURE_2D, blankTexture); glBindTexture(GL_TEXTURE_2D, blankTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -97,7 +95,7 @@ void display () {
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, imageTexture); glBindTexture(GL_TEXTURE_2D, blankTexture);
glBegin(GL_QUADS); // front face glBegin(GL_QUADS); // front face
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
@ -112,6 +110,11 @@ void display () {
//glFlush(); //glFlush();
} }
void timer(int value) {
glutPostRedisplay();
glutTimerFunc(1, timer, 0);
}
/** /**
* State Message Variables * State Message Variables
**/ **/
@ -234,6 +237,7 @@ uint8_t handleArgs (int argc, char** argv) {
cerr << "Please provide screen height as second argument" << endl; cerr << "Please provide screen height as second argument" << endl;
return 2; return 2;
} }
cout << screenWidth << "x" << screenHeight << endl;
return 0; return 0;
} }
@ -246,15 +250,14 @@ int main (int argc, char** argv) {
img.setDimensions( (uint16_t) screenWidth, (uint16_t) screenHeight); img.setDimensions( (uint16_t) screenWidth, (uint16_t) screenHeight);
loadBlank();
glutInit(&argc, argv); glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE); glutInitDisplayMode(GLUT_SINGLE);
glutCreateWindow("opengl_opencv_example"); glutCreateWindow("opengl_opencv_example");
glutSetCursor(GLUT_CURSOR_NONE); glutSetCursor(GLUT_CURSOR_NONE);
glutFullScreen(); glutFullScreen();
glutDisplayFunc(display); glutDisplayFunc(display);
glutMainLoop(); glutTimerFunc(0, timer, 0);
loadBlank();
int serverSocket = socket(AF_INET, SOCK_STREAM, 0); int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) { if (serverSocket < 0) {
@ -282,10 +285,11 @@ int main (int argc, char** argv) {
cout << "TCP server listening on port " << PORT << endl; cout << "TCP server listening on port " << PORT << endl;
thread serverThread(runTCPServer, serverSocket); thread serverThread(runTCPServer, serverSocket);
glutMainLoop();
serverThread.join(); serverThread.join();
close(serverSocket); close(serverSocket);
return 0; return 0;

View File

@ -37,9 +37,9 @@ void State::setMode (json& msgData) {
void State::setPosition (json& msgData) { void State::setPosition (json& msgData) {
x = msgData["position"]["x"]; x = msgData["position"]["x"];
y = msgData["position"]["y"]; y = msgData["position"]["y"];
width = msgData["position"]["w"]; w = msgData["position"]["w"];
height = msgData["position"]["h"]; h = msgData["position"]["h"];
cout << "Position[x] = " << x << " [y] = " << y << " [width] = " << width << " [height] = " << height << endl; cout << "Position[x] = " << x << " [y] = " << y << " [w] = " << w << " [h] = " << h << endl;
} }
void State::setExposure (json& msgData) { void State::setExposure (json& msgData) {