filmout_display now loads a blank image on startup and displays it. Logic for loading and displaying arbitrary images still needed.

This commit is contained in:
mmcwilliams 2024-04-26 11:04:37 -06:00
parent 4a68abd38e
commit 78cca62c12
3 changed files with 92 additions and 88 deletions

View File

@ -34,8 +34,8 @@ class State {
vector<uint64_t> exposure = {};
uint64_t x;
uint64_t y;
uint64_t width;
uint64_t height;
uint64_t w;
uint64_t h;
bool active = false;
bool ERROR = false;
@ -55,7 +55,7 @@ class State {
Mode getMode() { return mode; }
string getImage () { return image; }
vector<uint64_t> getExposure() { return exposure; }
vector<uint64_t> getPosition() { return { x, y, width, height }; }
vector<uint64_t> getPosition() { return { x, y, w, h }; }
bool isError () { return ERROR; }
void setActive () { active = true; }
bool isActive () { return active; }

View File

@ -2,7 +2,7 @@
#include "state.hpp"
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <GLUT/glut.h>
#else
@ -25,8 +25,8 @@ using namespace std;
const uint16_t PORT = 8081;
const uint16_t BUFFER_SIZE = 2048;
GLuint imageTexture;
GLuint blankTexture;
GLuint imageTexture = 0;
GLuint blankTexture = 0;
GLint screenWidth = 0;
GLint screenHeight = 0;
@ -34,26 +34,24 @@ GLint screenHeight = 0;
Image img;
State state;
void actionDisplay () {
}
void actionLoad () {
string imagePath = state.getImage();
vector<uint64_t> position = state.getPosition();
Mat image = img.loadImage(imagePath, position[0], position[1], position[2], position[3]);
string imagePath = state.getImage();
vector<uint64_t> position = state.getPosition();
Mat image = img.loadImage(imagePath, position[0], position[1], position[2], position[3]);
glGenTextures(2, &imageTexture);
glBindTexture(GL_TEXTURE_2D, imageTexture);
glBindTexture(GL_TEXTURE_2D, imageTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, // Type of texture
glTexImage2D(GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGB, // Internal colour format to convert to
image.cols, // Image width i.e. 640 for Kinect in standard mode
@ -69,17 +67,17 @@ void actionStop () {
}
void loadBlank () {
Mat blank = img.getBlank();
Mat blank = img.getBlank();
glGenTextures(1, &blankTexture);
glBindTexture(GL_TEXTURE_2D, blankTexture);
glBindTexture(GL_TEXTURE_2D, blankTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, // Type of texture
glTexImage2D(GL_TEXTURE_2D, // Type of texture
0, // Pyramid level (for mip-mapping) - 0 is the top level
GL_RGB, // Internal colour format to convert to
blank.cols, // Image width i.e. 640 for Kinect in standard mode
@ -91,27 +89,32 @@ void loadBlank () {
}
void display () {
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glViewport(0, 0, screenWidth, screenHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, imageTexture);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glViewport(0, 0, screenWidth, screenHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, blankTexture);
glBegin(GL_QUADS); // front face
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); //top right
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); //top left
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); //bottom left
glEnd();
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glutSwapBuffers();
glBegin(GL_QUADS); // front face
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); //bottom right
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); //top right
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); //top left
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); //bottom left
glEnd();
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glutSwapBuffers();
//glFlush();
}
void timer(int value) {
glutPostRedisplay();
glutTimerFunc(1, timer, 0);
}
/**
* State Message Variables
**/
@ -133,26 +136,26 @@ condition_variable sendCondVar;
void processMessage () {
if (receivedMessage) {
cout << "RECEIVED" << endl;
state.receiveMessage(incomingMessage);
receivedMessage = false;
cout << "RECEIVED" << endl;
state.receiveMessage(incomingMessage);
receivedMessage = false;
while (state.isActive()) {
if (state.getAction() == LOAD) {
actionLoad();
} else if (state.getAction() == DISPLAY) {
actionDisplay();
} else if (state.getAction() == STOP) {
actionStop();
}
}
while (state.isActive()) {
if (state.getAction() == LOAD) {
actionLoad();
} else if (state.getAction() == DISPLAY) {
actionDisplay();
} else if (state.getAction() == STOP) {
actionStop();
}
}
if (state.isError()) {
outgoingMessage = state.createMessage(false);
} else {
outgoingMessage = state.createMessage(true);
}
sendMessage = true;
if (state.isError()) {
outgoingMessage = state.createMessage(false);
} else {
outgoingMessage = state.createMessage(true);
}
sendMessage = true;
}
}
@ -182,28 +185,28 @@ void handleTCPConnection(int clientSocket) {
bool localSendMessage;
string localOutgoingMessage;
{
unique_lock<mutex> lock(sendMutex);
sendCondVar.wait(lock, [&] { return sendMessage; });
localSendMessage = sendMessage;
localOutgoingMessage = outgoingMessage;
}
{
unique_lock<mutex> lock(sendMutex);
sendCondVar.wait(lock, [&] { return sendMessage; });
localSendMessage = sendMessage;
localOutgoingMessage = outgoingMessage;
}
if (localSendMessage) {
const char* msg = localOutgoingMessage.c_str();
int bytesSent = send(clientSocket, msg, strlen(msg), 0);
if (bytesSent < 0) {
cerr << "Error sending ACK to client" << endl;
break;
}
}
const char* msg = localOutgoingMessage.c_str();
int bytesSent = send(clientSocket, msg, strlen(msg), 0);
if (bytesSent < 0) {
cerr << "Error sending ACK to client" << endl;
break;
}
}
memset(buffer, 0, BUFFER_SIZE);
}
}
void runTCPServer (int serverSocket) {
while (true) {
while (true) {
struct sockaddr_in clientAddr;
socklen_t clientAddrLen = sizeof(clientAddr);
@ -220,25 +223,26 @@ void runTCPServer (int serverSocket) {
}
uint8_t handleArgs (int argc, char** argv) {
if (argc > 1) {
if (argc > 1) {
screenWidth = atoi(argv[1]);
cout << "Set width: " << screenWidth << endl;
} else {
cerr << "Please provide screen width as first argument" << endl;
return 1;
cerr << "Please provide screen width as first argument" << endl;
return 1;
}
if (argc > 2) {
screenHeight = atoi(argv[2]);
cout << "Set height: " << screenHeight << endl;
} else {
cerr << "Please provide screen height as second argument" << endl;
return 2;
cerr << "Please provide screen height as second argument" << endl;
return 2;
}
cout << screenWidth << "x" << screenHeight << endl;
return 0;
}
int main (int argc, char** argv) {
uint8_t argsRet = handleArgs(argc, argv);
uint8_t argsRet = handleArgs(argc, argv);
if (argsRet > 0) {
return argsRet;
@ -246,15 +250,14 @@ int main (int argc, char** argv) {
img.setDimensions( (uint16_t) screenWidth, (uint16_t) screenHeight);
loadBlank();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutCreateWindow("opengl_opencv_example");
glutSetCursor(GLUT_CURSOR_NONE);
glutFullScreen();
glutDisplayFunc(display);
glutMainLoop();
glutTimerFunc(0, timer, 0);
loadBlank();
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0) {
@ -282,11 +285,12 @@ int main (int argc, char** argv) {
cout << "TCP server listening on port " << PORT << endl;
thread serverThread(runTCPServer, serverSocket);
glutMainLoop();
serverThread.join();
close(serverSocket);
return 0;
return 0;
}

View File

@ -37,9 +37,9 @@ void State::setMode (json& msgData) {
void State::setPosition (json& msgData) {
x = msgData["position"]["x"];
y = msgData["position"]["y"];
width = msgData["position"]["w"];
height = msgData["position"]["h"];
cout << "Position[x] = " << x << " [y] = " << y << " [width] = " << width << " [height] = " << height << endl;
w = msgData["position"]["w"];
h = msgData["position"]["h"];
cout << "Position[x] = " << x << " [y] = " << y << " [w] = " << w << " [h] = " << h << endl;
}
void State::setExposure (json& msgData) {