Refactor to use common.scad (R()) and better variable usage.
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@ -1,3 +1,5 @@
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include <./common/common.scad>;
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SprocketBaseD = 19.05; //8 frames
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SprocketBaseD = 19.05; //8 frames
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SprocketBaseH = 2.7;
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SprocketBaseH = 2.7;
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@ -38,20 +40,22 @@ module sprocket (pos = [0, 0, 0], rot = [0, 0, 0], bevel = false) {
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}
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}
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}
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}
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module sprocketed_roller (pos = [0, 0, 0], bevel = false) {
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module sprocketed_roller (pos = [0, 0, 0], bevel = false) {
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SoundtrackH = (TopBaseH / 2) + InnerH + (SprocketBaseH / 2);
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translate(pos) {
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translate(pos) {
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difference () {
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difference () {
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union () {
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union () {
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cylinder(r = SprocketBaseD / 2, h = SprocketBaseH, center = true);
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//sprocket base
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cylinder(r = R(SprocketBaseD), h = SprocketBaseH, center = true);
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translate([0, 0, (InnerH / 2) + (SprocketBaseH / 2)]) cylinder(r = InnerD / 2, h = InnerH, center = true);
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//center
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translate([0, 0, (InnerH / 2) + (SprocketBaseH / 2)]) cylinder(r = R(InnerD), h = InnerH, center = true);
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translate([0, 0, (TopBaseH / 2) +InnerH + (SprocketBaseH / 2)]) cylinder(r = TopBaseD / 2, h = TopBaseH, center = true);
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//soundtrack area
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translate([0, 0, (TopBaseH / 2) + InnerH + (SprocketBaseH / 2) - (TopBaseH / 2) + (LipH / 2)]) cylinder(r = LipD / 2, h = LipH, center = true);
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translate([0, 0, SoundtrackH]) cylinder(r = R(TopBaseD), h = TopBaseH, center = true);
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translate([0, 0, (TopBaseH / 2) + InnerH + (SprocketBaseH / 2) + (TopBaseH / 2) - (LipH / 2)]) cylinder(r = LipD / 2, h = LipH, center = true);
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translate([0, 0, SoundtrackH - (TopBaseH / 2) + (LipH / 2)]) cylinder(r = R(LipD), h = LipH, center = true);
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translate([0, 0, (TopH / 2) + (TopBaseH / 2) + InnerH + (SprocketBaseH / 2) + (TopBaseH / 2) - (LipH / 2)]) cylinder(r = TopD / 2, h = TopH, center = true);
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translate([0, 0, SoundtrackH + (TopBaseH / 2) - (LipH / 2)]) cylinder(r = R(LipD), h = LipH, center = true);
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translate([0, 0, SoundtrackH + (TopH / 2) + (TopBaseH / 2) - (LipH / 2)]) cylinder(r = R(TopD), h = TopH, center = true);
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}
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}
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cylinder(r = HollowD / 2, h = 100, center = true);
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cylinder(r = HollowD / 2, h = 100, center = true);
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translate([0, 0, (HollowBaseH / 2) - (SprocketBaseH / 2)]) cylinder(r = HollowBaseD/2, h = HollowBaseH + 0.1, center = true);
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translate([0, 0, (HollowBaseH / 2) - (SprocketBaseH / 2)]) cylinder(r = R(HollowBaseD), h = HollowBaseH + 0.1, center = true);
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}
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}
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for (i = [0: 8]) {
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for (i = [0: 8]) {
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rotate([0, 0, i * 360 / 8]) sprocket([(SprocketBaseD / 2) -.01, 0, (SprocketBaseH / 2) - (SprocketL / 2)], [0, 90, 0], bevel);
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rotate([0, 0, i * 360 / 8]) sprocket([(SprocketBaseD / 2) -.01, 0, (SprocketBaseH / 2) - (SprocketL / 2)], [0, 90, 0], bevel);
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